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Rout Pursuit On Steroids
Posted: Wed Jun 20, 2018 11:05 pm
by Morbio
I'm not sure if this is a bug (Microsoft would call it a feature) or working as designed and I'm just unlucky... very unlucky!
I'm watching the replay of my opponents turn and it's 51-51 and my cavalry are in combat (mid-left) and are just being rear-charged

The lancers (30) at the front are the ones to watch...

- Screenshot (41).jpg (239.64 KiB) Viewed 1314 times
My cavalry breaks

and heads left because front and rear are blocked. Both lancers pursue and encounter some skirmishers that are in combat with other fragmented skirmishers. They both charge the flank and disrupt the skirmishers, the damage fragments it and next my opponent send the falxmen into the rear of the skirmishers and breaks them

- Screenshot (42).jpg (240.27 KiB) Viewed 1314 times
The skirmishers rout away from the lancers and head due south and are pursued by the lancers.

- Screenshot (43).jpg (247.87 KiB) Viewed 1314 times
To be continued... (screenshot limit encountered)
Re: Rout Pursuit On Steroids
Posted: Wed Jun 20, 2018 11:12 pm
by Morbio
Re: Rout Pursuit On Steroids
Posted: Thu Jun 21, 2018 7:00 am
by rbodleyscott
This is expected behaviour and is a deliberate part of the design. We wanted a mechanism that could represent the sudden collapses that could sometimes happen when cavalry flanked the main battle line.
The whole game design is not intended to be a time-slice representation of reality, but a series of actions and counteractions. This is how real battles worked - the troops did not all move at once in perfect synchronisation like a clockwork automaton. There were periods of inactivity and then bursts of action.
Re: Rout Pursuit On Steroids
Posted: Thu Jun 21, 2018 7:32 am
by Morbio
OK, I'm fine with it, it was just the distance covered in one turn that seemed a little implausible, especially for very battered units at the end of a battle... I don't expect the tiredness and casualties factor is figured into this, but I'm a little surprised the distance isn't.
Re: Rout Pursuit On Steroids
Posted: Thu Jun 21, 2018 7:37 am
by rbodleyscott
Morbio wrote:OK, I'm fine with it, it was just the distance covered in one turn that seemed a little implausible, especially for very battered units at the end of a battle... I don't expect the tiredness and casualties factor is figured into this, but I'm a little surprised the distance isn't.
As I say, it isn't a time-slice simulation model.