Suggestion: Multiplayer Turn Timer
Posted: Wed Jun 20, 2018 1:31 am
So I had a thought that it would be interesting to add an optional timer to the players order phases in multiplayer games, as a means to put some pressure on the player doing their turn and trigger inadvertent mistakes or sub-optimum moves.
My idea would be to have a simple option in the game setup to activate the timer and set the duration in 1 second increments, so that in game when turn playback ends and the player can begin issuing orders a timer will pop up somewhere on the screen and count down the seconds until reaching 0 and locking out the ability for the player to give orders. Then they can spend as long as they want examining the battlefield before clicking the end turn button and sending the turn to the servers.
I have no idea if this would be easy to implement, or even possible, but I think this sort of game mode could be a lot of fun especially in a competition environment.
My idea would be to have a simple option in the game setup to activate the timer and set the duration in 1 second increments, so that in game when turn playback ends and the player can begin issuing orders a timer will pop up somewhere on the screen and count down the seconds until reaching 0 and locking out the ability for the player to give orders. Then they can spend as long as they want examining the battlefield before clicking the end turn button and sending the turn to the servers.
I have no idea if this would be easy to implement, or even possible, but I think this sort of game mode could be a lot of fun especially in a competition environment.