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Suggestion: Multiplayer Turn Timer

Posted: Wed Jun 20, 2018 1:31 am
by SpeedyCM
So I had a thought that it would be interesting to add an optional timer to the players order phases in multiplayer games, as a means to put some pressure on the player doing their turn and trigger inadvertent mistakes or sub-optimum moves.
My idea would be to have a simple option in the game setup to activate the timer and set the duration in 1 second increments, so that in game when turn playback ends and the player can begin issuing orders a timer will pop up somewhere on the screen and count down the seconds until reaching 0 and locking out the ability for the player to give orders. Then they can spend as long as they want examining the battlefield before clicking the end turn button and sending the turn to the servers.

I have no idea if this would be easy to implement, or even possible, but I think this sort of game mode could be a lot of fun especially in a competition environment.

Re: Suggestion: Multiplayer Turn Timer

Posted: Wed Jun 20, 2018 1:55 am
by TheGrayMouser
I make enough inadvertent mistakes and suboptimal moves as is without being jammed by a pressure timer. Sounds like it could be useful for direct play , maybe not so much for pbem. I personally would rather see something where an army has all units attached to 3 or 4 “wings”, or “battles” and a player would need to complete all moves, shooting and combats within one “wing” , and then proceeds to the next( no going back) etc etc. I think the flow would be more historical, less ad hoc “ micro” maneuvering.

Re: Suggestion: Multiplayer Turn Timer

Posted: Wed Jun 20, 2018 3:47 pm
by AlexDetrojan
TheGrayMouser wrote:I make enough inadvertent mistakes and suboptimal moves as is without being jammed by a pressure timer. Sounds like it could be useful for direct play , maybe not so much for pbem. I personally would rather see something where an army has all units attached to 3 or 4 “wings”, or “battles” and a player would need to complete all moves, shooting and combats within one “wing” , and then proceeds to the next( no going back) etc etc. I think the flow would be more historical, less ad hoc “ micro” maneuvering.
Something like the old Great Battles Collectors Edition games?