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FoG:II CtD upon initial unit placement

Posted: Tue Jun 12, 2018 6:25 am
by gypsumtornado
gog version

error.log:


20180612_021105
VER:10000 BUILD:10009
PLATFORM: WINDOWS
WinVer:6.1.7601.23418
0: AMD Radeon R9 200 / HD 7900 Series
CPU String: GenuineIntel
Stepping ID = 9
Model = 10
Family = 6
Extended model = 3
CLFLUSH cache line size = 64
APIC Physical ID = 7
CPU Brand String: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Cache Size = 256K
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 4375
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Playing as: 0
VOLUME TEXTURE: DATA/LIGHTING/CLUT_Default_Day.DDS
VOLUME TEXTURE: DATA/LIGHTING/CLUT_NE_Night.DDS
SIDE 0
ERROR
GetTile(unit->mTile.x,unit->mTile.y).unit == NULL && "Trying to enter an occupied tile"
.\BattleMap.cpp(3417) : Failed
ERROR

######## EXCEPTION: 0x80000003 at address: 0x00508CBD
SEARCHING: E:\GOG Galaxy\Games\Field of Glory II;E:\GOG Galaxy\Games\Field of Glory II;C:\Windows
E:\GOG Galaxy\Games\Field of Glory II;E:\GOG Galaxy\Games\Field of Glory II;C:\Windows
FAILED
LOAD: Cannot create a file when that file already exists.


SGA: KernelErrorHandler
KernelErrorHandler
c:\dev\kernel\kernelerror.cpp(276) : +0 bytes (KernelErrorHandler) 0
SGA: CBattleMap::UnitEnterTile
CBattleMap::UnitEnterTile
c:\dev\ba2_tile_shader\game\battlemap.cpp(3417) : +141 bytes (CBattleMap::UnitEnterTile) 0
SGA: CUnit::PlaceUnit
CUnit::PlaceUnit
c:\dev\ba2_tile_shader\game\unit.cpp(2861) : +0 bytes (CUnit::PlaceUnit) 0
SGA: CBattleDisplay::MoveUnit
CBattleDisplay::MoveUnit
c:\dev\ba2_tile_shader\game\battledisplay.cpp(10548) : +0 bytes (CBattleDisplay::MoveUnit) 0
SGA: CBattleDisplay::HandleMouse
CBattleDisplay::HandleMouse
c:\dev\ba2_tile_shader\game\battledisplay.cpp(1486) : +11 bytes (CBattleDisplay::HandleMouse) 0
SGA: CUIManager::MsgProc
CUIManager::MsgProc
c:\dev\archon\ui\uimanager.cpp(3243) : +33 bytes (CUIManager::MsgProc) 0
SGA: WndProc
WndProc
c:\dev\archon\platform_windows.cpp(651) : +32 bytes (WndProc) 0
SGA: gapfnScSendMessage
gapfnScSendMessage
SGA: GetThreadDesktop
GetThreadDesktop
SGA: GetClientRect
GetClientRect
SGA: CallWindowProcA
CallWindowProcA
SGA: Direct3DCreate9
Direct3DCreate9
SGA: gapfnScSendMessage
gapfnScSendMessage
SGA: GetThreadDesktop
GetThreadDesktop
SGA: CharPrevW
CharPrevW
SGA: DispatchMessageA
DispatchMessageA
SGA: CPlatform::ProcessPlatformMessages
CPlatform::ProcessPlatformMessages
c:\dev\archon\platform_windows.cpp(330) : +0 bytes (CPlatform::ProcessPlatformMessages) 0
SGA: CPlatform::MainLoop
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(1004) : +8 bytes (CPlatform::MainLoop) 0
SGA: WinMain
WinMain
c:\dev\archon\platform_windows.cpp(566) : +11 bytes (WinMain) 0
SGA: __tmainCRTStartup
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
SGA: BaseThreadInitThunk
BaseThreadInitThunk
SGA: RtlInitializeExceptionChain
RtlInitializeExceptionChain
SGA: RtlInitializeExceptionChain
RtlInitializeExceptionChain



Thank you!

Re: FoG:II CtD upon initial unit placement

Posted: Tue Jun 12, 2018 8:45 am
by rbodleyscott
Thanks.

Were you manually redeploying a unit, or did this happen during autodeploy?

Was the terrain unusually dense?

Did this happen again when you tried the game again?