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Sharper, brighter FOG II since ver. 1.3.9?

Posted: Fri Jun 08, 2018 10:45 pm
by AlexDetrojan
Has anyone noticed this? It appears that the animations seem sharper in texture and more vibrant in color. Developers, did you tweak these settings?
Cheers
Alex

Re: Sharper, brighter FOG II since ver. 1.3.9?

Posted: Sat Jun 09, 2018 8:09 am
by rbodleyscott
Not as far as I am aware

Re: Sharper, brighter FOG II since ver. 1.3.9?

Posted: Sat Jun 09, 2018 10:19 am
by Geordietaf
You may be right. Look at this screenie of the Scots-Irish foot

Re: Sharper, brighter FOG II since ver. 1.3.9?

Posted: Sat Jun 09, 2018 11:18 am
by rbodleyscott
Aargh, you are right, that picture makes my eyes bleed. (And shows your age)

Re: Sharper, brighter FOG II since ver. 1.3.9?

Posted: Sat Jun 09, 2018 1:15 pm
by Geordietaf
:D

Re: Sharper, brighter FOG II since ver. 1.3.9?

Posted: Sat Jun 09, 2018 2:06 pm
by SpeedyCM
Yeah those Scots-Irish have certainly been spruiked up a bit.

Image

Re: Sharper, brighter FOG II since ver. 1.3.9?

Posted: Sat Jun 09, 2018 2:07 pm
by TimDee58
I dont recall Wolverhampton being Scots-Irish to be honest

Re: Sharper, brighter FOG II since ver. 1.3.9?

Posted: Sat Jun 09, 2018 4:42 pm
by SpeedyCM
From the antipodes Wolverhampton is close enough.

Re: Sharper, brighter FOG II since ver. 1.3.9?

Posted: Sat Jun 16, 2018 6:27 pm
by Patrick Ward
I did do some work to tighten the contrast and improve the look of the UI but I don't remember checking it in. The were changes made very early on due to a number of complaints. It seemed to stop the complaints but the results, on my monitor at least, are far worse.
There are a couple of extra CLUTs you can use, in the DATA/GFX folder. The line in CLUT.txt that says CLUT.tga can be renamed to one of the others in that folder. (.tga will still find the .dds files) but the results will vary depending on your monitor and settings.