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Cavalry graphics
Posted: Thu Jun 07, 2018 4:34 pm
by Admiral_Horthy
Guys I noticed weird things here...
First, all the cavalry units have their rifles on the ground, seemingly not linked to their parent object.

- Screenshot 5.jpg (584.51 KiB) Viewed 1406 times
The second... I removed a rider from a cavalry unit, leaving a single horse, thus creating a cavalry scout similarly to the single soldier USMC scout. Both the unit and the animation failed here look. The soldier is missing the pose, and the anim failed to play in a never ending loop wobbling there and back.

- Screenshot 1.jpg (402.31 KiB) Viewed 1406 times
Any ideas what can be done here?
Also, how can I reskin stock objects? Do I have to remake the soldier figure from scratch in 3DSmax ??
Re: Cavalry graphics
Posted: Thu Jun 07, 2018 6:40 pm
by GabeKnight
Admiral_Horthy wrote:First, all the cavalry units have their rifles on the ground, seemingly not linked to their parent object.
Well known and documented in multiple threads. But don't ask why it's still there. Cavalry units doesn't seem to be important enough for patching.
Admiral_Horthy wrote:The second... I removed a rider from a cavalry unit, leaving a single horse, thus creating a cavalry scout similarly to the single soldier USMC scout. Both the unit and the animation failed here look. The soldier is missing the pose, and the anim failed to play in a never ending loop wobbling there and back.
Did you adjust the effectsequences.txt file accordingly?
Re: Cavalry graphics
Posted: Fri Jun 08, 2018 6:37 am
by Admiral_Horthy
Ahhh and that too. I didn't know... thanks a lot!!!!
I'd bet the first parameter is time sequence in seconds... what's the last two? Numbers of sequential order... maybe... and the second is figure number? 2 means the second figure will fire?
Re: Cavalry graphics
Posted: Fri Jun 08, 2018 1:24 pm
by GabeKnight
Admiral_Horthy wrote:Ahhh and that too. I didn't know... thanks a lot!!!!
I'd bet the first parameter is time sequence in seconds... what's the last two? Numbers of sequential order... maybe... and the second is figure number? 2 means the second figure will fire?
Yeah, sounds about right. Timing, model sequence, and model's weapon points.
I've written my findings about that here:
http://www.slitherine.com/forum/viewtop ... 12#p713712
http://www.slitherine.com/forum/viewtop ... 73#p717373
Re: Cavalry graphics
Posted: Fri Jun 08, 2018 10:05 pm
by Admiral_Horthy
All is fine - at least whatever could be fixed. Apparently, the rider anims are not compatible with riflemen models. I could reproduce the same bug using grenadier anim on a rifleman.
Here you can see a test unit in action...

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