Limitations of Skirmish Play.
Posted: Sun May 27, 2018 7:33 pm
Hello.
I recently played a game where I fought against an enemy with skirmish inferiority and came off the worse despite that advantage. I'm something of a fan of the skirmish and I feel I may have gone a little too far into skirmishers on that occasion, so I figured I would highlight a few possible pitfalls of relying too heavily on skirmishers and get people's thoughts on them in turn. These are just my thoughts, and other players may disagree with them or see ways to mitigate them.
It is usually fairly easy for a skilled player to get their skirmishers out of trouble if they support them effectively. So, you're unlikely to get too many direct routs just from winning the skirmish. It's different if your opponent doesn't support their skirmishers properly or if you can block their heavy infantry from reinforcing their skirmish line (maybe by engaging in melee so the enemy skirmishers are in a continuous line and the heavies can't get past to help).
What this means is you are unlikely to get many direct routs from the skirmish. This means that if your skirmishers can't get to the enemy line and do it some serious damage after winning the skirmish, or intercede at key moments of the battle (softening up an already weakened but victorious enemy unit, or going round the side to get at those weakened, battered skirmishers again), they have effectively contributed zero rout % to your score. You've admittedly stopped their skirmishers from achieving the same, but if you spent more on your skirmishers than your opponent spent on theirs, that means less points went to your heavy and medium units, and those units are the ones who will decide things if the initial skirmish didn't influence matters.
That is not to say that inflicting casualties isn't important, or that skirmishers have to directly inflict routs to be decisive. I certainly think some skirmishers are vital in most battles. Skirmishers can change a battle if the battle lines clash with one side down even a few dozen soldiers in each unit, or with one unit in a key place disrupted by concentrated fire. But if the opponent's skirmishers can shield their main force for long enough to get their units into combat with negligible losses, then the extra points spent on skirmishers is now working against you unless the skirmishers can come into play later. (Thankfully, they usually do in my experience, and can be vital for whittling down heavily damaged units even if they run out of ammo.)
I'm still a big fan of the skirmish, but this did get me wondering whether sometimes it really is better to leave some of them at home and just have a few more units of heavy infantry or cavalry on hand. Having one more heavy unit capable of getting round the flank, or reinforcing a point where things aren't going so well/where units are breaking through but getting overstretched can be vital sometimes, and it's something that skirmishers, however deadly they are before the melee, can't do as effectively.
Anyway, those are my thoughts. I hope this was interesting to someone. Does anyone else have any other pitfalls about relying too heavily on skirmish superiority?
I recently played a game where I fought against an enemy with skirmish inferiority and came off the worse despite that advantage. I'm something of a fan of the skirmish and I feel I may have gone a little too far into skirmishers on that occasion, so I figured I would highlight a few possible pitfalls of relying too heavily on skirmishers and get people's thoughts on them in turn. These are just my thoughts, and other players may disagree with them or see ways to mitigate them.
It is usually fairly easy for a skilled player to get their skirmishers out of trouble if they support them effectively. So, you're unlikely to get too many direct routs just from winning the skirmish. It's different if your opponent doesn't support their skirmishers properly or if you can block their heavy infantry from reinforcing their skirmish line (maybe by engaging in melee so the enemy skirmishers are in a continuous line and the heavies can't get past to help).
What this means is you are unlikely to get many direct routs from the skirmish. This means that if your skirmishers can't get to the enemy line and do it some serious damage after winning the skirmish, or intercede at key moments of the battle (softening up an already weakened but victorious enemy unit, or going round the side to get at those weakened, battered skirmishers again), they have effectively contributed zero rout % to your score. You've admittedly stopped their skirmishers from achieving the same, but if you spent more on your skirmishers than your opponent spent on theirs, that means less points went to your heavy and medium units, and those units are the ones who will decide things if the initial skirmish didn't influence matters.
That is not to say that inflicting casualties isn't important, or that skirmishers have to directly inflict routs to be decisive. I certainly think some skirmishers are vital in most battles. Skirmishers can change a battle if the battle lines clash with one side down even a few dozen soldiers in each unit, or with one unit in a key place disrupted by concentrated fire. But if the opponent's skirmishers can shield their main force for long enough to get their units into combat with negligible losses, then the extra points spent on skirmishers is now working against you unless the skirmishers can come into play later. (Thankfully, they usually do in my experience, and can be vital for whittling down heavily damaged units even if they run out of ammo.)
I'm still a big fan of the skirmish, but this did get me wondering whether sometimes it really is better to leave some of them at home and just have a few more units of heavy infantry or cavalry on hand. Having one more heavy unit capable of getting round the flank, or reinforcing a point where things aren't going so well/where units are breaking through but getting overstretched can be vital sometimes, and it's something that skirmishers, however deadly they are before the melee, can't do as effectively.
Anyway, those are my thoughts. I hope this was interesting to someone. Does anyone else have any other pitfalls about relying too heavily on skirmish superiority?