question about two settings in general.txt
Posted: Mon Oct 20, 2008 12:48 pm
greetings, well, i already balance to my concept of perfection for multiplayer with my mod on matrix share file system, great pleased with my mod and the game, now for single player, i are about to change some settings on general.txt file and try something with them. Just want to know if there will be some "side" effects on the changes aside the text is with well explanation, in esence i want an agressive AI but as developers have said, this can leave some weak points open for human players, well, no more than in near all other games on the market about AI.
first question...
/AI/Targetting/ENEMY (on general.txt) set at 110, well, i have planned to set it at 999, set at 350 make some different play on russian's AI, will the game engine accept this setting to 999? "side" effects?
second question...
/AI/Tactical AI/Capital Defense/ Set At 2, planned to change it to 9, well, at 9 it mean that AI will be more agressive?
mainly can be drastic changes but on higher difficulty settings the AI will build units each turn with the prod. points and manpower advantage, but sometimes and in other games, and people have spoke of it,
, the AI defend worse, sending to attack much units and leaving nearly undefended potential targets, at last, some suggestion about to combine some other change with these planned?
i will test it anyway but want advice about it,
the game is really enjoyable, as most games it shines on multiplayer and i have not seen nor one bug on my four games played, for 1.0 is indeed, at least on my oppinion a very good developed game,
thanks in advance for any and all advice,
with best regards,
alarick.
first question...
/AI/Targetting/ENEMY (on general.txt) set at 110, well, i have planned to set it at 999, set at 350 make some different play on russian's AI, will the game engine accept this setting to 999? "side" effects?
second question...
/AI/Tactical AI/Capital Defense/ Set At 2, planned to change it to 9, well, at 9 it mean that AI will be more agressive?
mainly can be drastic changes but on higher difficulty settings the AI will build units each turn with the prod. points and manpower advantage, but sometimes and in other games, and people have spoke of it,
, the AI defend worse, sending to attack much units and leaving nearly undefended potential targets, at last, some suggestion about to combine some other change with these planned?
i will test it anyway but want advice about it,
the game is really enjoyable, as most games it shines on multiplayer and i have not seen nor one bug on my four games played, for 1.0 is indeed, at least on my oppinion a very good developed game,
thanks in advance for any and all advice,
with best regards,
alarick.