Why Mods on the Mac and IPad should have been easy.
Posted: Mon May 14, 2018 2:13 am
There are only two small things missing that would have mode it easy to play PzC mods on the Mac.
1) Have the save games folder "~/Documents/myGames/PanzerCorps/Save"
It is “~/Library/Containers/com.slitherine.osx.panzercorps/Data/Library/Application Support/com.slitherine.osx.panzercorps/GameDocuments/My Games/Panzer Corps/Save“.
Where “~/Library/" is a hidden folder.
2) A search PATH for "~/Documents/myGames/PanzerCorps/MODS".
This takes take ONE line of code!!!!!
Admittedly there issues of preventing DLC content into Mods folder, but the PC version has dealt with that already.
To show the PATH concept already exits for the Mac Port.
Look at the Inf and StugIIIA.
Note: The directory tree should be for 'GC 40' not 'GC 41', I had to copy the files to the GC 40' directory to make it work.
The first search path starts in the folder with the opened campaign.pzdat file.
I will discuss the IPad later.
1) Have the save games folder "~/Documents/myGames/PanzerCorps/Save"
It is “~/Library/Containers/com.slitherine.osx.panzercorps/Data/Library/Application Support/com.slitherine.osx.panzercorps/GameDocuments/My Games/Panzer Corps/Save“.
Where “~/Library/" is a hidden folder.
2) A search PATH for "~/Documents/myGames/PanzerCorps/MODS".
This takes take ONE line of code!!!!!
Admittedly there issues of preventing DLC content into Mods folder, but the PC version has dealt with that already.
To show the PATH concept already exits for the Mac Port.
Look at the Inf and StugIIIA.
Note: The directory tree should be for 'GC 40' not 'GC 41', I had to copy the files to the GC 40' directory to make it work.
The first search path starts in the folder with the opened campaign.pzdat file.
I will discuss the IPad later.