question for developers
Posted: Thu May 10, 2018 11:05 am
I play on the hard setting.
Was anything changed in the 1.4 update to effect this?
Specifically making the AI units very hard to break once the are in very bad shape.
I'm testing things on the Lutzen map.
I occupy the hi ground so the enemy units in front of me are very shot up. (I have units around me for support)
The enemy are in a condition where any more damage would eliminate them or cause a retreat.
My next shots aren't effective.
They (infantry or cavalry) now charge uphill and/or across a river.
Two charges and they take no losses. I'm getting creamed.
I charge downhill with a fairly fresh unit and inflict no damage but get my butt kicked.
Seems like once they are ready to break they get a couple of turns of invincibility. Not always but almost always.
I can still win (on turns) but this doesn't feel right.
Any insight as to what would cause this would be appreciated.
Thanks
Was anything changed in the 1.4 update to effect this?
Specifically making the AI units very hard to break once the are in very bad shape.
I'm testing things on the Lutzen map.
I occupy the hi ground so the enemy units in front of me are very shot up. (I have units around me for support)
The enemy are in a condition where any more damage would eliminate them or cause a retreat.
My next shots aren't effective.
They (infantry or cavalry) now charge uphill and/or across a river.
Two charges and they take no losses. I'm getting creamed.
I charge downhill with a fairly fresh unit and inflict no damage but get my butt kicked.
Seems like once they are ready to break they get a couple of turns of invincibility. Not always but almost always.
I can still win (on turns) but this doesn't feel right.
Any insight as to what would cause this would be appreciated.
Thanks