Fixing Unit Data
Posted: Wed May 02, 2018 2:50 pm
I'm not very savvy on computers and gaming constructs so it is hard for me to make certain changes that require multi-mode options. For example, how do I convert the CA (actually a PS) Deutchland to dual main battery and secondary battery modes like the BB Deutchland and BC Scharnhorst? All of these class ships had 11"/280mm main batteries: BB 2X2; CA 2X3; and BC 3X3. Also, self propelled artillery like the Wespe and Hummel) should not be able to move AND shoot at max
(indirect fire) range: however, they could move and shoot at 2 hex range by using their own crews to target observed enemy/hexes. Assault artillery like the StuG/Hs and (I)SUs, Lee M3, Char B1, etc, should (like heavy infantry with mortar fire)
when firing at 2 or less range as artillery be able to INSTANTLY revert back to their anti=tank mode.
(indirect fire) range: however, they could move and shoot at 2 hex range by using their own crews to target observed enemy/hexes. Assault artillery like the StuG/Hs and (I)SUs, Lee M3, Char B1, etc, should (like heavy infantry with mortar fire)
when firing at 2 or less range as artillery be able to INSTANTLY revert back to their anti=tank mode.