couple questions regarding game
Posted: Fri Apr 06, 2018 11:52 pm
first question:
Equipement
what is the assumed difference between protected,armoured,some armour (others are not an issue for me)
what i mean is in real life how does it look
for example in base game , makedonian phalangites are Protected, but their models all have some kind of linothorax , which was fairly heavy in weight
on other hand, gaulish warbands have 'protected' status but they have 0 visible armor
Hoplites, similarily to pikemen, have protected status while for example those persian speamern also have protected status but they have 0 visible armor
what is the difference there? also the difference between roman armored hastati/principes and pikes
2nd question:
would it be feasible to have free camera during replays , its kinda restricting to have camera auto track current melee fights. ofc , what i mean is to have option, not to force everyone to use free camera during replays
3rd question:
would it be possible to give us more options regarding animations
when replays are in process , animations seem clunky and it kinda lowers the immersion
also regular animations are maybe a bit too fast, like when an unit charges, would be good to see 5 seconds long animation. it doesnt need to be 10 times more animated,just slower, but fluid
Equipement
what is the assumed difference between protected,armoured,some armour (others are not an issue for me)
what i mean is in real life how does it look
for example in base game , makedonian phalangites are Protected, but their models all have some kind of linothorax , which was fairly heavy in weight
on other hand, gaulish warbands have 'protected' status but they have 0 visible armor
Hoplites, similarily to pikemen, have protected status while for example those persian speamern also have protected status but they have 0 visible armor
what is the difference there? also the difference between roman armored hastati/principes and pikes
2nd question:
would it be feasible to have free camera during replays , its kinda restricting to have camera auto track current melee fights. ofc , what i mean is to have option, not to force everyone to use free camera during replays
3rd question:
would it be possible to give us more options regarding animations
when replays are in process , animations seem clunky and it kinda lowers the immersion
also regular animations are maybe a bit too fast, like when an unit charges, would be good to see 5 seconds long animation. it doesnt need to be 10 times more animated,just slower, but fluid