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Fake Units (BUG)

Posted: Sun Mar 11, 2018 7:14 pm
by GandalfsBeard
I found the same Taliban unit in two different ways. I killed one, afterwards the other was present on the map, could be clicked on, but not engaged.
A few screenshots of the situation, coupled with the savegame.

http://steamcommunity.com/sharedfiles/f ... 1328244110
http://steamcommunity.com/sharedfiles/f ... 1328244185
http://steamcommunity.com/sharedfiles/f ... 1328244270

Re: Fake Units (BUG)

Posted: Mon Mar 12, 2018 10:07 am
by VPaulus
I'll pass this to the game developer.

Re: Fake Units (BUG)

Posted: Mon Mar 12, 2018 10:29 am
by GandalfsBeard
Thanks

Re: Fake Units (BUG)

Posted: Wed Mar 14, 2018 8:37 am
by GandalfsBeard
I've managed to replicate the bug:
In this case, the original unit had been destroyed (as it was in vision range) before a village gave me intel on it's previous location, which created a clone. This second unit, again could not be interacted with, but moved on their next turn:

Untargetable:
http://steamcommunity.com/sharedfiles/f ... 1330567319

Not blocking the location:
http://steamcommunity.com/sharedfiles/f ... 1330567348

Movement on intel map (next turn):
http://steamcommunity.com/sharedfiles/f ... 1330567394

Situation next turn:
http://steamcommunity.com/sharedfiles/f ... 1330567380

The unit now acts as any other milita would.