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Kriegsmarine

Posted: Fri Mar 09, 2018 4:10 pm
by Bwian
Does anyone else have a problem with the breaking out into the Atlantic from Norway scenario? I achieved taking my four ships right the way through to the Atlantic but failed because I did not sink two battleships, one aircraft carrier and four merchant ships on the way! You also have to take ten hits from the shore batteries!!!
It is not as if you are given any kudos to buy the ships. You get an initial amount but when the program says that there are more ships waiting there is nothing to purchase them with! I would love to know if anyone has completed this scenario? One of the hardest and most frustrating that I have ever played. At one time I had twelve ships firing at me and two torpedo aircraft that do five damage each time they hit you. :cry:

Re: Kriegsmarine

Posted: Fri Mar 09, 2018 4:21 pm
by zakblood
more for main than tech support,...

as not really a tech support question that we can answer.

Re: Kriegsmarine

Posted: Fri Mar 09, 2018 5:57 pm
by bru888
zakblood_slith wrote:more for main than tech support,...

as not really a tech support question that we can answer.
Moved to main.

Re: Kriegsmarine

Posted: Fri Mar 09, 2018 6:23 pm
by Mojko
You can check my playthrough of Kriegsmarine on this page.

Re: Kriegsmarine

Posted: Fri Mar 09, 2018 7:10 pm
by CoolDTA
You should have several ships at this point and also RPs to buy a few new ones when you can deploy more. I suggest using the middle deployment area and keep your ships together. If you advance cautiously, you won't be shot by too many enemy ships. A Condor is quite useful in this one and then couple of subs to sink the carrier at the east coast of Scotland. Always stay away from shore batteries (that's a given of course).