Sanctus v1.1.8 Update Released with New Morale!
Posted: Mon Mar 05, 2018 11:46 am
Hello everyone
v1.1.8 is a fairly substantial update for Sanctus Reach and includes not only bug fixes and balancing amendments but also a significant update to the melee / morale system. We think this change will add some interesting gameplay and force selection changes whilst also improving the balance between 'firepower' and 'melee' units. It also makes leader placement and 'morale management' more significant and we'd be very interested in your feedback on this.
Some of you might also be pleased to know that there is another fix to the experience/ability system and some tweaks have been made to the random army list unit selection in skirmish mode. This should provide more balanced lists with a more even distribution of unit types.
The full change list is below and you can download the from the members or public areas – please See the links below
Members Area
http://www.slitherine.com/members/publicDL.asp?gid=634
Public Area
http://ftp.matrixgames.com/pub/Warhamme ... v1.1.8.zip
regards
Ben Wilkins
v1.1.8 Beta – February 21, 2018
Key changes:
- Changes to morale. All melee units now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty.
This is quite a big meta change which increased the effectiveness of large numbers of low cost melee units and makes morale management more interesting. Any feedback would be appreciated
- Melee units reduce morale for every enemy unit in a 3 tile radius around them as long as their morale is above 50. Its -10 at 3 tiles, -20 at 2 tiles and -30 at 1 tile.
- Low morale now reduces a units combat skill (the chance to hit and dodge in melee combat)
- Added tiles to the tactical display to visualize new morale loss from melee units system
- Fix for abilities. If you do not pick an ability during battle or at the review stage you can pick the ability at the start of the next battle.
- Tweaks to random army list unit selection in skirmish mode. Should provide more balanced lists with a more even distribution of unit types.
- Fixed Gorkanaut flamer getting infinite attacks
- Added missing strings for Legacy of the Weirdboy DLC
- Minor tweaks to AI to stop flamers targeting tanks as much
- Fixes to shaders and lighting tweaks
- Fixed Flight of the Morkanoughts mission not ending
- Fixed side icons on results screen.
- Increased warbikers movement by 1 tile
- Fixed bug where user maps would not load
- Reduced amount of reinforcements slightlyDecreased turn limit on Rear Guard mission
- Increased turn limit on Sulphuric Refinery mission
- Removed artillery from Clockwork massacre mission
- Increased damage of Valkyrie missiles slightly
- Decreased damage of Ork choppas slightly
- Increased damage of thermal cannon
- Increased damage of vanquisher cannon
- Decreased accuracy of storm bolters slightly
- Decreased damage and power of bolt pistols and sluggas
- Decreased the transport size of space wolf heroes in terminator armour
- Decreased accuracy of supa kannon slightly.
- Changes to tournament scoring. Score is now out of 100 with 30% for winning, 30% for who has most victory location points, 40% for casualties.
- Added Russian font support for translation testing.
v1.1.8 is a fairly substantial update for Sanctus Reach and includes not only bug fixes and balancing amendments but also a significant update to the melee / morale system. We think this change will add some interesting gameplay and force selection changes whilst also improving the balance between 'firepower' and 'melee' units. It also makes leader placement and 'morale management' more significant and we'd be very interested in your feedback on this.
Some of you might also be pleased to know that there is another fix to the experience/ability system and some tweaks have been made to the random army list unit selection in skirmish mode. This should provide more balanced lists with a more even distribution of unit types.
The full change list is below and you can download the from the members or public areas – please See the links below
Members Area
http://www.slitherine.com/members/publicDL.asp?gid=634
Public Area
http://ftp.matrixgames.com/pub/Warhamme ... v1.1.8.zip
regards
Ben Wilkins
v1.1.8 Beta – February 21, 2018
Key changes:
- Changes to morale. All melee units now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty.
This is quite a big meta change which increased the effectiveness of large numbers of low cost melee units and makes morale management more interesting. Any feedback would be appreciated
- Melee units reduce morale for every enemy unit in a 3 tile radius around them as long as their morale is above 50. Its -10 at 3 tiles, -20 at 2 tiles and -30 at 1 tile.
- Low morale now reduces a units combat skill (the chance to hit and dodge in melee combat)
- Added tiles to the tactical display to visualize new morale loss from melee units system
- Fix for abilities. If you do not pick an ability during battle or at the review stage you can pick the ability at the start of the next battle.
- Tweaks to random army list unit selection in skirmish mode. Should provide more balanced lists with a more even distribution of unit types.
- Fixed Gorkanaut flamer getting infinite attacks
- Added missing strings for Legacy of the Weirdboy DLC
- Minor tweaks to AI to stop flamers targeting tanks as much
- Fixes to shaders and lighting tweaks
- Fixed Flight of the Morkanoughts mission not ending
- Fixed side icons on results screen.
- Increased warbikers movement by 1 tile
- Fixed bug where user maps would not load
- Reduced amount of reinforcements slightlyDecreased turn limit on Rear Guard mission
- Increased turn limit on Sulphuric Refinery mission
- Removed artillery from Clockwork massacre mission
- Increased damage of Valkyrie missiles slightly
- Decreased damage of Ork choppas slightly
- Increased damage of thermal cannon
- Increased damage of vanquisher cannon
- Decreased accuracy of storm bolters slightly
- Decreased damage and power of bolt pistols and sluggas
- Decreased the transport size of space wolf heroes in terminator armour
- Decreased accuracy of supa kannon slightly.
- Changes to tournament scoring. Score is now out of 100 with 30% for winning, 30% for who has most victory location points, 40% for casualties.
- Added Russian font support for translation testing.