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blitzkreig dunkirk scenerio
Posted: Sun Mar 04, 2018 9:28 pm
by jmiller23
how come my towed artillery cant pass through dense forest hex that has a hard ball road in it?

- road
- Screenshot 3.jpg (643.37 KiB) Viewed 3487 times
Re: blitzkreig dunkirk scenerio
Posted: Sun Mar 04, 2018 9:38 pm
by Horst
Another good example of terrible map design. It still looks pretty though!
Dense forest is only allowed for movement type foot, ski, rail, air, and surprisingly platform (AA-guns), no matter what road.
Re: blitzkreig dunkirk scenerio
Posted: Sun Mar 04, 2018 9:41 pm
by terminator
Same problem here on your picture :

- dense forest.PNG (317.75 KiB) Viewed 3484 times
Re: blitzkreig dunkirk scenerio
Posted: Sun Mar 04, 2018 9:44 pm
by Horst
A dirty road as small path through a dense forest would still make sense for only infantry to pass faster, but clearly not a paved one. I remember 06_CaseRed of the BK campaign that has also such dense-forest road-blocker on the left side somewhere.
Re: blitzkreig dunkirk scenerio
Posted: Mon Mar 05, 2018 8:25 am
by Erik2
Roads are simply not working as roads through difficult terrain like dense forest, jungle or mountain.
I have complained about this since before the game was released
So the designers needs to replace dense forest/jungle with forest and mountain with difficult terrain to allow trucks etc to use the road...
Re: blitzkreig dunkirk scenerio
Posted: Wed Mar 07, 2018 12:34 am
by jmiller23
awesome thanks for the replies.
Re: blitzkreig dunkirk scenerio
Posted: Tue Mar 27, 2018 10:29 pm
by jmiller23
another glich / Ghost i walk right through the bunker in the screenshot. i think it was supposed to be " self destructed " but didn't disappear after walking right over it and there is no attack value. its the British bunker value of 10 by the train bridge hex

- bunker
- Screenshot 2.png (3.95 MiB) Viewed 3317 times
Re: blitzkreig dunkirk scenerio
Posted: Wed Mar 28, 2018 5:16 am
by terminator
It is normal that if you walk
through a destroyed bunker, the bunker does not disappear :
Before :

- Destroyed(1).png (216.87 KiB) Viewed 3302 times
After :

- Destroyed(2).png (173.7 KiB) Viewed 3302 times
It disappears only if you stop in the place where it is placed :

- Destroyed(3).png (167 KiB) Viewed 3302 times
Re: blitzkreig dunkirk scenerio
Posted: Wed Mar 28, 2018 5:29 am
by GabeKnight
I'm pretty sure he means the other bunker:

- Bunker.jpg (163.03 KiB) Viewed 3300 times
Re: blitzkreig dunkirk scenerio
Posted: Wed Mar 28, 2018 6:02 am
by terminator
In this case, I do not understand what @jmiller23 wants to say

Re: blitzkreig dunkirk scenerio
Posted: Wed Mar 28, 2018 12:15 pm
by GabeKnight
terminator wrote:In this case, I do not understand what @jmiller23 wants to say

He shouldn't be able to walk through the bunker like shown on the screenshot. I think, I happened to run across something similar like this there myself once:

- Bunker_explained.jpg (163.81 KiB) Viewed 3283 times
Re: blitzkreig dunkirk scenerio
Posted: Wed Mar 28, 2018 12:38 pm
by terminator
I think it is a
trigger problem (Remove Unit -> Bunker) :

- Bunker.png (668.76 KiB) Viewed 3280 times
Re: blitzkreig dunkirk scenerio
Posted: Wed Mar 28, 2018 2:06 pm
by GabeKnight
terminator wrote:I think it is a trigger problem (Remove Unit -> Bunker) :
Why? Looks okay to me. The "kill" should work (resulting wreckage). Turn start event seems okay, too.
Re: blitzkreig dunkirk scenerio
Posted: Wed Mar 28, 2018 2:34 pm
by terminator
I have never met this problem.It would be necessary to have a save of the game before.
Re: blitzkreig dunkirk scenerio
Posted: Thu Mar 29, 2018 12:07 am
by jmiller23
@ gabe knight your right on the money with what i was getting at it looks like an attackable bunker but i just walk right through it.
PS you guys are awesome at adding to the screen shots. i don't know how to do that