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Questions and Queries ...

Posted: Tue Feb 20, 2018 2:37 am
by AnalogGamer
Greetings all,

Opened up the editor for the first time in a while, and lo and behold... an old map of mine. Almost a year to the day since I last worked on it.

After a few nights of map-making and visual immersion, I thought it may be a good time to look into whether or not the scenario that I currently have in mind is possible. The map can be tweaked if not.

1a. Is it possible to put a "station" in a non-city hex along a railroad, to allow embark/dis-embark?

1b. Does a station automatically exist in any city hex that a railroad runs through?

2. Is it possible to negate the rail transport dis-embark penalty in any way? If so, how? IOW, can a unit be able to get off a train and immediately move/act?

3. Can both sides be forced to deliver new purchased units only in certain hexes for the entire battle?? Can the ablility to purchase/place from captured VLs be negated?

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Obviously, I am attempting to add a touch of strategic flair by encouraging rail, air and sea transport. The terrain, and distances involved are part of this concept, but a few tweaks are in order, and much more knowledge.

Fictional map. 90+ hexes East to West(and growing it seems), with commensurate amount North/South. Southern 20% is water with a large Crete-like island. Attempting to ensure that Soviet reinforcements come in at the four Eastern production cities, and the same occurs for the Germans in their Western transport hubs.

Not so much an attack as a war. Single-battle campaign. Made similar products in Combat Mission.

Long distances. Varied terrain. What "looks" like enough units in historical formations. Lots of time. Steady but small budget.

Thanks for your attention, and any help or links would be greatly appreciated.

Re: Questions and Queries ...

Posted: Tue Feb 20, 2018 5:23 am
by captainjack
1a - don't know.
1b 95% sure yes.
2 Rail transport has been sped up since version 1.2 (?) in that as long as you start on a rail hex you can get on the trainand travel to your destination, then get off and move straight away (or pause long enough to capture the city and then get back on the train to the next stop). Before version 1.2 you disembarked and couldn't move until next turn.
3 Assuming you can use a script to change flags on a hex (I think you can), you could run a script to convert the city to a Neutral flag at the end of each turn. At the beginning of the next turn the troops recapture it but can't purchase straightaway.