Pursuit rationale
Posted: Sun Sep 28, 2008 8:56 pm
Just played my third game and an interesting situation arose.
A pike block routed a unit of hoplites in the enemy melee phase and pursued, then pursued again in the JAP at which point the hoplites disintegrated.
It was now the pike players turn and the pikes moved yet again, turning 90 degrees onto the now exposed flank of a very surprised reserve unit of hoplites that had been about 7" behind the battle line.
Just seemed a trifle speedy for HF and to arrive at the position they did in perfectly good order despite such a fast and vigorous pursuit. Seems a definite advantage to pursue in your opponents turn, rather than your own, to reduce their chances of reacting.
Or have I missed something?
A pike block routed a unit of hoplites in the enemy melee phase and pursued, then pursued again in the JAP at which point the hoplites disintegrated.
It was now the pike players turn and the pikes moved yet again, turning 90 degrees onto the now exposed flank of a very surprised reserve unit of hoplites that had been about 7" behind the battle line.
Just seemed a trifle speedy for HF and to arrive at the position they did in perfectly good order despite such a fast and vigorous pursuit. Seems a definite advantage to pursue in your opponents turn, rather than your own, to reduce their chances of reacting.
Or have I missed something?