Sanctus Reach v1.1.7 Beta Available
Posted: Wed Feb 14, 2018 2:07 pm
Hello all,
We have a new beta patch (v1.1.7) ready for Sanctus Reach. This is quite a substantial update and you can see the full changelist is below. However we'd like to draw your attention to the following:
- further improves the ability system by allowing you pick an ability (for units that have 'levelled up') at the start of the next battle if you did not pick one during battle or at the review stage.
- includes an updated morale system where all melee units now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty. This should make massed melee units more of a threat and makes 'morale management' a more interesting challenge (morale boosting heroes come much more into their own)
We'd be very interested in hearing your feedback on the above.
Note this beta version should be compatible with saves from v1.1.4. However I'm afraid ongoing PBEM games will not be compatible (although if two of you are both on v1.1.7 beta you can start a new PBEM game)
You can download the 1.1.7 beta from the members or public areas. See the links below
Members Area
http://www.slitherine.com/members/publicDL.asp?gid=634
Public Area
http://ftp.matrixgames.com/pub/Warhamme ... v1.1.7.zip
Sanctus v1.1.7 Beta – February 07, 2018
Key changes:
- Fix for abilities. If you do not pick an ability during battle or at the review stage you can pick the ability at the start of the next battle.
- Changes to morale. All melee units now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty.
- This is quite a big meta change which increased the effectiveness of large numbers of low cost melee units and makes morale management more interesting. Any feedback would be appreciated
- Melee units reduce morale for every enemy unit in a 3 tile radius around them as long as their morale is above 50. Its -10 at 3 tiles, -20 at 2 tiles and -30 at 1 tile.
- Low morale now reduces a units combat skill (the chance to hit and dodge in melee combat)
- Tweaks to random army list unit selection in skirmish mode. Should provide more balanced lists with a more even distribution of unit types.
- Minor tweaks to AI to stop flamers targeting tanks as much
- Fixes to shaders and lighting tweaks
- Fixed Flight of the Morkanoughts mission not ending
- Fixed side icons on results screen.
- Increased warbikers movement by 1 tile
- Fixed bug where user maps would not load
- Reduced amount of reinforcements slightly
- Decreased turn limit on Rear Guard mission
- Increased turn limit on Sulphuric Refinery mission
- Removed artillery from Clockwork massacre mission
- Increased damage of Valkyrie missiles slightly
- Decreased damage of Ork choppas slightly
- Increased damage of thermal cannon
- Increased damage of vanquisher cannon
- Decreased accuracy of storm bolters slightly
- Decreased damage and power of bolt pistols and sluggas
- Decreased the transport size of space wolf heroes in terminator armour
- Decreased accuracy of supa kannon slightly.
- Changes to tournament scoring. Score is now out of 100 with 30% for winning, 30% for who has most victory location points, 40% for casualties.
- Added Russian font support for translation testing.
We have a new beta patch (v1.1.7) ready for Sanctus Reach. This is quite a substantial update and you can see the full changelist is below. However we'd like to draw your attention to the following:
- further improves the ability system by allowing you pick an ability (for units that have 'levelled up') at the start of the next battle if you did not pick one during battle or at the review stage.
- includes an updated morale system where all melee units now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty. This should make massed melee units more of a threat and makes 'morale management' a more interesting challenge (morale boosting heroes come much more into their own)
We'd be very interested in hearing your feedback on the above.
Note this beta version should be compatible with saves from v1.1.4. However I'm afraid ongoing PBEM games will not be compatible (although if two of you are both on v1.1.7 beta you can start a new PBEM game)
You can download the 1.1.7 beta from the members or public areas. See the links below
Members Area
http://www.slitherine.com/members/publicDL.asp?gid=634
Public Area
http://ftp.matrixgames.com/pub/Warhamme ... v1.1.7.zip
Sanctus v1.1.7 Beta – February 07, 2018
Key changes:
- Fix for abilities. If you do not pick an ability during battle or at the review stage you can pick the ability at the start of the next battle.
- Changes to morale. All melee units now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty.
- This is quite a big meta change which increased the effectiveness of large numbers of low cost melee units and makes morale management more interesting. Any feedback would be appreciated
- Melee units reduce morale for every enemy unit in a 3 tile radius around them as long as their morale is above 50. Its -10 at 3 tiles, -20 at 2 tiles and -30 at 1 tile.
- Low morale now reduces a units combat skill (the chance to hit and dodge in melee combat)
- Tweaks to random army list unit selection in skirmish mode. Should provide more balanced lists with a more even distribution of unit types.
- Minor tweaks to AI to stop flamers targeting tanks as much
- Fixes to shaders and lighting tweaks
- Fixed Flight of the Morkanoughts mission not ending
- Fixed side icons on results screen.
- Increased warbikers movement by 1 tile
- Fixed bug where user maps would not load
- Reduced amount of reinforcements slightly
- Decreased turn limit on Rear Guard mission
- Increased turn limit on Sulphuric Refinery mission
- Removed artillery from Clockwork massacre mission
- Increased damage of Valkyrie missiles slightly
- Decreased damage of Ork choppas slightly
- Increased damage of thermal cannon
- Increased damage of vanquisher cannon
- Decreased accuracy of storm bolters slightly
- Decreased damage and power of bolt pistols and sluggas
- Decreased the transport size of space wolf heroes in terminator armour
- Decreased accuracy of supa kannon slightly.
- Changes to tournament scoring. Score is now out of 100 with 30% for winning, 30% for who has most victory location points, 40% for casualties.
- Added Russian font support for translation testing.