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Mongolian Corps.
Posted: Sun Feb 11, 2018 5:59 pm
by Panzerpimp
Started the
"Rise of the Mongols" campaign in a mod made by
BiteNibbleChomp.
http://www.slitherine.com/forum/viewtop ... 47&t=50965
Looks great so far: units and flags are very nice, some interesting scripted events, good looking maps...
Rules: Colonel with AI level 2, normal combat random, no reloads.
Initial prestige: 0
Initial core: 8 Keshiks.
Scenarios:
1. Merkits. Victory on turn 7. 0 casualties.
Crossed the river and quickly captured the enemy camp.
2. Betrayal. Victory on turn 5. 0 casualties.
Enemy had a real horde. Tons of units. Ignored them - quickly captured both enemy camps and got a victory.
3. Keraits. Victory on turn 13. 0 casualties.
Cautiously crossed the desert and captured the enemy camp.
4. Naimans. Victory on turn 15. 0 casualties.
Quite challenging scenario. A lot of AI cavalry with keshiks. Used fow and spotting to my advantage and took the objective.
Pictures.
Posted: Sun Feb 11, 2018 6:00 pm
by Panzerpimp

- 1Merkits.jpg (167.24 KiB) Viewed 5945 times

- 2Betrayal.jpg (267.85 KiB) Viewed 5945 times

- 3Keraits.jpg (140.44 KiB) Viewed 5945 times
More pictures.
Posted: Sun Feb 11, 2018 6:01 pm
by Panzerpimp

- 4Naimans.jpg (131.42 KiB) Viewed 5945 times
Campaign progress.
Posted: Tue Feb 13, 2018 7:37 pm
by Panzerpimp
5. Western Xia. Victory on turn 13. 0 casualties.
Nice scenario. Snowy weather limited spotting. Many chinese cities were left undefended and I quickly captured them.
Outflanked clusters of chinese troops (Cavalry, archers) grouped around the Great wall and took all the objectives.
Current prestige: 800
Western Xia - picture.
Posted: Tue Feb 13, 2018 7:38 pm
by Panzerpimp

- WesternXia.jpg (310.89 KiB) Viewed 5901 times
Campaign progress 2.
Posted: Wed Feb 14, 2018 4:09 pm
by Panzerpimp
6. Great Wall. Victory on turn 14. 0 casualties.
Easier than I initially thought. There was an obvious way past the wall.
A lot of AI units, but they were passive except for a small cavalry counter-attack. Many cities were undefended.
Got some new (captured) units, which is nice.
Current prestige: 1500
Great Wall - picture.
Posted: Wed Feb 14, 2018 4:10 pm
by Panzerpimp

- GreatWall.jpg (285.93 KiB) Viewed 5884 times
Campaign progress 3.
Posted: Sat Feb 17, 2018 9:29 pm
by Panzerpimp
7. Zhongdu. Victory on turn 17. 0 casualties.
Nice big map. Quickly captured Zhongdu; then moved along the coast trying to locate the chinese fleet.
AI had a lot of entrenched infantry backed up by archers and even cannons.
Some cavalry counter-attacks, not very dangerous.
Current prestige: 3260
Zhongdu - picture.
Posted: Sat Feb 17, 2018 9:29 pm
by Panzerpimp

- Zhongdu.jpg (324.19 KiB) Viewed 5840 times
Zhongdu - one more picture.
Posted: Sat Feb 17, 2018 9:30 pm
by Panzerpimp

- Zhongdu2.jpg (281.79 KiB) Viewed 5840 times
Campaign progress 4.
Posted: Sun Feb 18, 2018 4:36 pm
by Panzerpimp
8. Kara-Khitai. Victory on turn 9. 0 casualties.
Small and easy scenario. Repelled cavalry counter-attack (Horse and Horse Archers) and captured the cities of the Silk Road.
Got 1 Medieval Cannon core unit.
Current prestige: 3610
Kara-Khitai - picture.
Posted: Sun Feb 18, 2018 4:37 pm
by Panzerpimp

- KaraKhitai.jpg (303.74 KiB) Viewed 5829 times
Campaign progress 5.
Posted: Mon Feb 19, 2018 8:04 pm
by Panzerpimp
9. Khwarezmia. Victory on turn 23. 9 Core units lost.
First challenging scenario of the campaign. Huge map - took me a long time to complete the objective.
Many khwarezmid cities, some of them well-defended. Received some siege equipment for my Core.
AI had a ton of units of all types: light infantry, heavy infantry, horse, camel cavalry, archers, trebuchets and catapults.
AI artillery was especially annoying.

Lost a lot of units after an unexpected counter-attack.
Current prestige: 5170
Campaign casualties: 9 Core units lost.
Khwarezmia - pictures.
Posted: Mon Feb 19, 2018 8:05 pm
by Panzerpimp

- Khwarezmia1.jpg (153.3 KiB) Viewed 5797 times

- Khwarezmia2.jpg (163.54 KiB) Viewed 5797 times
Khwarezmia - more pictures.
Posted: Mon Feb 19, 2018 8:06 pm
by Panzerpimp

- Khwarezmia3.jpg (253.25 KiB) Viewed 5797 times
Campaign progress 6.
Posted: Tue Feb 20, 2018 7:41 pm
by Panzerpimp
10. Punjab. Victory on turn 9. 0 casualties.
Easy scenario. Only 1 AI city had a decent defense.
AI performed a dangerous counter-attack with war elephants, but my keshiks triumphed once again.
Current prestige: 6020
Campaign casualties: 9 Core units lost.
Punjab - picture.
Posted: Tue Feb 20, 2018 7:42 pm
by Panzerpimp

- Punjab1.jpg (327.8 KiB) Viewed 5773 times
Campaign progress 7.
Posted: Mon Feb 26, 2018 8:34 pm
by Panzerpimp
11. Throne Claims. Victory on turn 15. 0 casualties.
Very easy scenario. A lot of undefended cities, also not many AI troops.
There was one scripted counter-attack by khwarezmids and cumans;
their troops spawned on the edges of the map and did nothing.
Got scripted replacements for some of my units. Captured 2 war elephants units.
Current prestige: 6970
Campaign casualties: 9 Core units lost.
Throne Claims - picture.
Posted: Mon Feb 26, 2018 8:35 pm
by Panzerpimp

- ThroneClaims.jpg (292.17 KiB) Viewed 5711 times
Campaign progress 8.
Posted: Wed Feb 28, 2018 8:41 pm
by Panzerpimp
12. Kaifeng. Victory on turn 11. 0 casualties.
Tedious scenario. I didn't like It.
Snowy weather. Limited visibility. I had to dig out A LOT of entrenched infantry around the besieged city.
Game also crashed at some point.
Current prestige: 6970
Campaign casualties: 9 Core units lost.