Something to lift the mood
Posted: Sun Feb 04, 2018 7:26 pm
I found this and had to repost, it's hilarious and sums up my first (and second) experience with this mission at the same time. He's talking about US Pacific DLC, scenario "Guadalcanal":
Original thread: Fantastic game - here's my first impressionsrezaf wrote: Is it just me or is it (other than in the Japanese campaign) often neccessary to actively disobey your orders if you want to achieve some secondary goals in the US campaign?
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Then in the next scenario you defend an airfield under construction for 35 turns and only are allowed to go on the offensive for the remaining 15 turns - there's no chance in hell to reach the secondary objective cities all the way across the map in that timeframe. Maybe with paratroopers, but I still haven't been able to afford any.
The only way I see to succeed is to disobey your initial hold-the-ground orders and start marching some troops westward right away and try to defend the airfield with a skeleton force.
Since there's a ton of japanese attacking, this might be kinda tricky, but I can't see any alternative ('cept Paras).
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1st Scenario designer: Let's hit the player with a 100% numerically superior japanese attack. *chuckles*
2nd Scenario designer: Are you crazy? Let's make that 300%. *mad laughter*
1st Scenario designer: Right! And let's hit his navy with a superior japanese navy as well.
2nd Scenario designer: But what if he somehow overcomes the odds and could use them for defensive bombardment?
1st Scenario designer: Yeah, that's a concern. Let's just take his fleet away from him no matter how well he does!
2nd Scenario designer: Hilariously devious. You know what, how about we give him back his fleet peacemeal eventually, and then ...
1st Scenario designer: ... then, right when he feels he might use them to support his defense, we spawn in a huge fleet with a battleship and all.
2nd Scenario designer: Hehe, exactly. And then we give him three transports with marines and tell him to use them to capture faraway objectives he couldn't even reach in time at full speed.
1st Scenario designer: And then we spawn another huge fleet with a battleship and all in his path so he can never make it.
2nd Scenario designer: But what when he somehow manages to dispose of the first battleship fleet and thus can cover his transports?
1st Scenario designer: Ah, I dunno. Let's just copypaste a bit and spawn in another of them battleship fleets for good measure.
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