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Is there a new S3F export tool for 3dsMax

Posted: Sun Jan 14, 2018 2:54 pm
by JamesManhattan
Hi I did some 3D model modding for Battle Academy and Pike & Shot. I am noticing that models built using an old S3F plugin for 3dsMax aren't animating properly like they do for those prior Battle Academy engine games. It's as if the program doesn't recognize the "Mesh" as bendable, they stick as rigid. I am wondering what changed. Is there a new S3F exporter? Are meshes treated differently in FoGII?

For example I take the British Infantry model that is in the Battle Academy modding toolkit pack and put it into FoGII and it stays rigid.

I can make new models who's parts will animate, but the skin wont bend.


Thanks

Re: Is there a new S3F export tool for 3dsMax

Posted: Sun Jan 14, 2018 4:11 pm
by Patrick Ward
I don't imagine you'd be able to use the old STUB engine Max plugin to get assets into Archon. Its a new engine and animation is now bone based rather than vertex.

The .s4f converter is no longer a package specific plugin as there would of been too many packages to support (most of us hate having to use Max) so it's now a standalone converter. I don't know whether it's yet publicly available so will leave that to someone else to answer.

Re: Is there a new S3F export tool for 3dsMax

Posted: Mon Jan 15, 2018 3:45 pm
by pipfromslitherine
I thought we had released the FBX converter to the community already. I will check.

Cheers

Pip

Re: Is there a new S3F export tool for 3dsMax

Posted: Mon Jan 15, 2018 4:13 pm
by rbodleyscott
You can download the latest version of the tool here:

https://www.dropbox.com/s/4y19k4c83fky1 ... 7.rar?dl=0

The documentation is a little outdated but is here:

http://archonwiki.slitherine.com/index. ... erter_Tool

I personally can't advise you re .FBX conversion as I know nothing about .FBX files.

I have been told: "There is no way to back-convert older (read: STUB) mesh files, but you should be able to re-export skeletal animations."

I am hoping that someone who knows more will stop by and give more coherent instructions than I can.

Re: Is there a new S3F export tool for 3dsMax

Posted: Tue Jan 16, 2018 9:19 pm
by JamesManhattan
Thank you immensely. I will try to see if this works.

Re: Is there a new S3F export tool for 3dsMax

Posted: Thu May 12, 2022 4:40 pm
by MNewman
What I’m trying to get done, is to create (a) a Waffen SS mg42 in green/brown molted camouflaged tunics; (b) German Para Panzershreck; (c) British Para wearing a helmet instead of the red beret, all of which I hope I can achieve by using this program. I had been trying to achieve these by copy/paste/rename similar files to create these units (with ‘new’ Unit ID codes on the Squad.cvs, of course), but no luck. Then I came across this old topic with the links that I’ve downloaded & un-zipped. I was hoping the Archon program would give me the means to my end, but I’m no programmer. Can this program do what I need to do to create these 3 new unit, or am I way off base on this.

Anyways, I’ve been trying to use this program, but with no luck – nothing seems to work, so I’m looking for any guidance / tips anyone can provide. I’m no programmer, but seeing that were this program was first put on this thread in 2005, I thought it was because it wouldn’t run on Windows10, but I can’t get this to work on my old Windows7 laptop, either.

So, I’m looking any guidance, or tips on how to get this program to work. I can open a file using the “LoadS*F” button and get a window showing the Wait/Fire/Die/Move codes match those on the units .txt file and some details in the ‘Show All’ window appear, but after that, nothing appears in the large window and none of the buttons, when pressed, nor any of the “F” keys do anything to advance me from what I already have. There is an “AnimFrame” counter that runs non-stop in the top left corner, but this just keeps running in a continuous loop.

Does this file have to be in a particular folder (e.g. BA2/Data/Battle/UnitTexture)? Or, am I trying to do something that this program cannot do?

Help!!

Re: Is there a new S3F export tool for 3dsMax

Posted: Mon May 23, 2022 1:53 pm
by pipfromslitherine
MNewman wrote: Thu May 12, 2022 4:40 pm What I’m trying to get done, is to create (a) a Waffen SS mg42 in green/brown molted camouflaged tunics; (b) German Para Panzershreck; (c) British Para wearing a helmet instead of the red beret, all of which I hope I can achieve by using this program. I had been trying to achieve these by copy/paste/rename similar files to create these units (with ‘new’ Unit ID codes on the Squad.cvs, of course), but no luck. Then I came across this old topic with the links that I’ve downloaded & un-zipped. I was hoping the Archon program would give me the means to my end, but I’m no programmer. Can this program do what I need to do to create these 3 new unit, or am I way off base on this.

Anyways, I’ve been trying to use this program, but with no luck – nothing seems to work, so I’m looking for any guidance / tips anyone can provide. I’m no programmer, but seeing that were this program was first put on this thread in 2005, I thought it was because it wouldn’t run on Windows10, but I can’t get this to work on my old Windows7 laptop, either.

So, I’m looking any guidance, or tips on how to get this program to work. I can open a file using the “LoadS*F” button and get a window showing the Wait/Fire/Die/Move codes match those on the units .txt file and some details in the ‘Show All’ window appear, but after that, nothing appears in the large window and none of the buttons, when pressed, nor any of the “F” keys do anything to advance me from what I already have. There is an “AnimFrame” counter that runs non-stop in the top left corner, but this just keeps running in a continuous loop.

Does this file have to be in a particular folder (e.g. BA2/Data/Battle/UnitTexture)? Or, am I trying to do something that this program cannot do?

Help!!
If you are trying to make new models for BA/BA2 then you will need to use the tools for those games, this new converter is for Archon games (Sanctus Reach and newer).

In terms of the tool, it sounds like you have not set up your CONFIG.TXT file in the tool folder. You need to point it to your installer folder shaders. E.g.

COREPATH <installfolder>\

Note the trailing \

The initial setup info is included here: https://archonwiki.slitherine.com/index ... erter_Tool

Cheers

Pip