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Game mechanics issue?

Posted: Sun Jan 07, 2018 8:55 pm
by carll11
First; wish I could grab a screenshot, but for reasons which allude me, pike and shot, unlike say FOG II or any dozen of the others games I have that let me,when I screen shot, it captures my desktop behind the game, not the game screen, never saw that before....

Anyway, its simple; I am in playing the Gustavus Adolphus camp., in a battle, turn 3 and medium cannons of the Catholic league, on ZERO elevation, are hitting a unit that is 2 hexes behind the crest of a 100 hilltop....they cannot see them, yet they have disrupted this unit with cannon fire.....

Re: Game mechanics issue?

Posted: Sun Jan 07, 2018 10:58 pm
by w_michael
Do you have the Steam version? If so, F12 performs a screen shot.

Re: Game mechanics issue?

Posted: Sun Jan 07, 2018 11:41 pm
by carll11
w_michael wrote:Do you have the Steam version? If so, F12 performs a screen shot.
Hi Michael, no I dont, I play from my own PC....

Re: Game mechanics issue?

Posted: Sun Jan 07, 2018 11:52 pm
by TheGrayMouser
carll11 wrote:First; wish I could grab a screenshot, but for reasons which allude me, pike and shot, unlike say FOG II or any dozen of the others games I have that let me,when I screen shot, it captures my desktop behind the game, not the game screen, never saw that before....

Anyway, its simple; I am in playing the Gustavus Adolphus camp., in a battle, turn 3 and medium cannons of the Catholic league, on ZERO elevation, are hitting a unit that is 2 hexes behind the crest of a 100 hilltop....they cannot see them, yet they have disrupted this unit with cannon fire.....
I think its F2 , and the pic will be in documents/mygames etc etc

Complex LOS calculations were not a strong point of the engine used for this game, so probably not a bug (nor oversite), just the reality of the engine....

Re: Game mechanics issue?

Posted: Mon Jan 08, 2018 6:41 pm
by carll11
Thx GM..... I'll try the F2 gig when I get home...

Re: Game mechanics issue?

Posted: Thu Jan 11, 2018 11:46 am
by Panzerpimp
carll11 wrote:they cannot see them, yet they have disrupted this unit with cannon fire.....
If they can fire at the unit then they can see It. :roll:

LOS isn't always obvious in this game. Without the screenshot It's hard to tell what exactly happened.

As far as I remember there is LOS overlay in the interface - I often used It when deploying artillery. Maybe It can help you.

Re: Game mechanics issue?

Posted: Sat Jan 13, 2018 9:59 am
by rbodleyscott
As has been mentioned above, the LOS algorithm in the engine is not perfect, and does not cope well with reverse slopes. To be hidden a unit needs to be on the flat behind the hill.

This is a quirk of the underlying engine, not this specific game, and although we have asked for the engine LOS algorithms to be improved to better deal with reverse slopes of hills, there are apparently technical reasons why this is difficult.