Page 1 of 1

+1 initiative

Posted: Sat Jan 06, 2018 4:00 pm
by stormbringer3
I really like all the help provided me here in this forum. One thing I've learned from you how to farm for Heroes. My question is what units will benefit the most from a +1 initiative?
Thanks for any opinions.

Re: +1 initiative

Posted: Sat Jan 06, 2018 4:59 pm
by ycloon
Frontline units in general: infantry, armor, fighter, fighter-bomber. I would prefer tanks and air units to get them if I have a choice.

Re: +1 initiative

Posted: Sat Jan 06, 2018 5:01 pm
by ycloon
Forgot to mention anti-tank units.

Re: +1 initiative

Posted: Sat Jan 06, 2018 10:30 pm
by huckc
Tactical bombers with no offensive air attack are as close to worthless as it gets for initiative heroes.

Re: +1 initiative

Posted: Sat Jan 06, 2018 11:16 pm
by goose_2
I like them only for Tanks and Fighter's, Infantry is ok, but those are the 2 I want firing first, infantry needs to have the unit suppressed most times.

Re: +1 initiative

Posted: Mon Jan 15, 2018 12:31 pm
by stormbringer3
If a unit already has a +1 initiative hero and it gets a second one, is it wasted since you only need one?
Thanks for any opinions.

Re: +1 initiative

Posted: Mon Jan 15, 2018 2:04 pm
by goose_2
stormbringer3 wrote:If a unit already has a +1 initiative hero and it gets a second one, is it wasted since you only need one?
Thanks for any opinions.
No they accumulate and help your unit shoot first, this is why Otto Kittel and Walther Nowatny pack such a punch

Re: +1 initiative

Posted: Mon Jan 15, 2018 8:20 pm
by proline
stormbringer3 wrote:I really like all the help provided me here in this forum. One thing I've learned from you how to farm for Heroes. My question is what units will benefit the most from a +1 initiative?
Thanks for any opinions.
As I mentioned prior, the best use of such a hero would be for a unit that is strong in other ways, but balanced by having a weak initiative. Pioneer infantry fit this bill to a tee. Similarly, the Fw190 has more firepower than the Bf109K, but lower initiative, so a +1 really makes it shine. Any anti-tank would benefit greatly as well.

Units with little direct combat potential, such as recon, strat bombers, and artillery, would benefit very little.

Re: +1 initiative

Posted: Thu Jan 18, 2018 4:25 pm
by stormbringer3
If two units have the same initiative what determines who fires first?
Thanks.

Re: +1 initiative

Posted: Fri Jan 19, 2018 12:36 am
by PoorOldSpike
stormbringer3 wrote:If two units have the same initiative what determines who fires first?
Thanks.
Good question..:)
To try to find out I just set up this test in the Editor in hotseat mode, letting 10x Pz IVG's and Sherman M4A3E2's take turns to shoot at each other, and after 16 test runs the figures showed that of a total of 160 shots fired, the Pz IVG fired first 87 times, and the Sherman fired first 73 times.
Clearly, the Pz IVG has an edge in who fires first, but I haven't worked out why that is, as both machines have the same '8' Initiative rating, so I think there's simply a sprinkling of random luck involved?

Image

Re: +1 initiative

Posted: Fri Jan 19, 2018 2:44 am
by captainjack
There is an initiative roll.

After each combat, press L. This will show the last combat so you can see what was taken into account.

Re: +1 initiative

Posted: Fri Jan 19, 2018 4:48 am
by stormbringer3
Captainjack, thank you so much for your research into my question. It seems as you say mostly random luck.

Re: +1 initiative

Posted: Fri Jan 19, 2018 7:17 am
by proline
PoorOldSpike wrote:
stormbringer3 wrote:If two units have the same initiative what determines who fires first?
Thanks.
Good question..:)
To try to find out I just set up this test in the Editor in hotseat mode, letting 10x Pz IVG's and Sherman M4A3E2's take turns to shoot at each other, and after 16 test runs the figures showed that of a total of 160 shots fired, the Pz IVG fired first 87 times, and the Sherman fired first 73 times.
You are welcome to attempt to reverse engineer the combat equation from its observed results if you wish. That would be a lot like trying to crack the enigma machine. However, if you want to understand it before you grow old, here's a great thread with some great posts in it.

http://www.slitherine.com/forum/viewtop ... t+equation

Re: +1 initiative

Posted: Fri Jan 19, 2018 3:21 pm
by PoorOldSpike
captainjack wrote:There is an initiative roll.
After each combat, press L. This will show the last combat so you can see what was taken into account.
Yes, each unit gets a random 0/+1/+2 roll so I just ran some tests again to see who fires first if they BOTH get the SAME initiative roll..:)
For example in the shootout below they both got '0' roll and it was the unit that initiated the combat who got to fire first.
Same thing happened in other shootouts where both units had the same 0 or +1 or +2 roll, it was the initiator who fired first, but whether that's just a matter of random luck I don't know without running a zillion more tests which I don't have the time to do.
It'd be so much easier if a member of the Pz Corps programming team simply came here and told us!
Anyway, I think my tests have already gone a good way towards analysing things, namely that in combats between units with the same initiative, the random dice roll is the major deciding factor in who fires first..:)

Image

Re: +1 initiative

Posted: Fri Jan 19, 2018 4:00 pm
by PoorOldSpike
proline wrote:..if you want to understand it before you grow old, here's a great thread with some great posts in it.
http://www.slitherine.com/forum/viewtop ... t+equation
Thanks, I'll lay in a supply of popcorn and sit reading it..:)

Re: +1 initiative

Posted: Mon Feb 05, 2018 12:24 am
by stormbringer3
If you had a choice between a +1 initiative or a +3 defense on a tank or fighter, which would better ?
Thanks for any opinions.

Re: +1 initiative

Posted: Mon Feb 05, 2018 1:29 pm
by goose_2
+3 Defense