ZOC
Posted: Fri Jan 05, 2018 11:33 pm
What do the secondary ZOC squares do?
This is what it says in the FOG 2 manual
"12.12.2. Effect of enemy ZOCs on Permitted Charges
An enemy unit which is directly facing a square has a primary ZOC (Zone of
Control) into that square.
A unit that is in the primary ZOC of an enemy unit (marked in red) cannot
charge a different enemy unit unless it is also in the primary ZOC of that unit.
In the screenshot, the cavalry cannot charge the cohort directly to their front
because they are in the primary ZOC of the other cohort.
This restriction also applies if the charge path passes through a (primary)
ZOCd square.
Non-light troops ignore the ZOC of enemy light troops.
Sometimes, when the default charge path chosen by the program passes
through a ZOCd square, the charge may still be possible by moving the unit to
a different intermediate square first.
ZOC restrictions apply equally to player and AI units."
Then in Page 129, it says:
"A unit exerts a zone of control on the three tiles in front of it. Units that enter
these tiles must stop."
So secondary ZOC squares just stop movement for a turn but not charges on subsequent turns? Sorry I have been unable to find the ZOC page in the FOG 1 rulebook, its index is useless (it lists ZOI but not ZOC).
Also, do all the FOG 1 cohesion test modifiers apply such as Rear Support?
This is what it says in the FOG 2 manual
"12.12.2. Effect of enemy ZOCs on Permitted Charges
An enemy unit which is directly facing a square has a primary ZOC (Zone of
Control) into that square.
A unit that is in the primary ZOC of an enemy unit (marked in red) cannot
charge a different enemy unit unless it is also in the primary ZOC of that unit.
In the screenshot, the cavalry cannot charge the cohort directly to their front
because they are in the primary ZOC of the other cohort.
This restriction also applies if the charge path passes through a (primary)
ZOCd square.
Non-light troops ignore the ZOC of enemy light troops.
Sometimes, when the default charge path chosen by the program passes
through a ZOCd square, the charge may still be possible by moving the unit to
a different intermediate square first.
ZOC restrictions apply equally to player and AI units."
Then in Page 129, it says:
"A unit exerts a zone of control on the three tiles in front of it. Units that enter
these tiles must stop."
So secondary ZOC squares just stop movement for a turn but not charges on subsequent turns? Sorry I have been unable to find the ZOC page in the FOG 1 rulebook, its index is useless (it lists ZOI but not ZOC).
Also, do all the FOG 1 cohesion test modifiers apply such as Rear Support?