Pursuit after Combat
Posted: Fri Jan 05, 2018 6:24 pm
				
				Having played the Pike and Shot game - and not having been pleased with the pursuit distance - is FoG2 using the same length of pursuit for units? In other words will a pursuit suddenly veer away from following the routed troops and strike other units in the flank thus becoming a wild kamikaze unit?
Although I was a beta tester for FoG2 my system had slow graphics for most of the testing and I never got into the combat part of the game. Just asking as if I remember there is a way to shorten the pursuit path by adjusting the scenario file(s). I found the pursuit and breakoff to attack targets of opportunity most distasteful and if that is happening in FoG2 I will be sure to think over whether I buy the game for that reason AND for the fact the Slitherine never really did finish up the FoG game modules correctly. If this game goes the same path - well I am not investing a couple hundred dollars on the core game and all the modules just to find out it gets dropped again.....
			Although I was a beta tester for FoG2 my system had slow graphics for most of the testing and I never got into the combat part of the game. Just asking as if I remember there is a way to shorten the pursuit path by adjusting the scenario file(s). I found the pursuit and breakoff to attack targets of opportunity most distasteful and if that is happening in FoG2 I will be sure to think over whether I buy the game for that reason AND for the fact the Slitherine never really did finish up the FoG game modules correctly. If this game goes the same path - well I am not investing a couple hundred dollars on the core game and all the modules just to find out it gets dropped again.....