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Two easy-to-fix "bugs" with huge impacts on gameplay

Posted: Fri Dec 29, 2017 7:47 pm
by Weids
Out of the many bugs plaguing Battle of the Bulge, two of them have significant impact on general gaming experience. To be sure, they are not hidden "bugs" in the code but rather careless mistakes made by the programmer that are easy to locate and fix. Here they are:

1. Situated at the north-west corner of the map, the bridge running from Namur to Fosse is missing (units cannot use the river crossing as a bridge). Don't pretend that this is unimportant because the bridge supposedly sits at a corner of the map. The Namur-to-Fosse bridge is the only reliable bridge for the Allied to defend the west-bank of the River Meuse. Dinant is typically contested or occupied when the Axis push towards Fosse and Morville.

2. This is my speculation, but it seems that defending Elite Armoured units enjoy an extra +10% to their hit chance. They are hitting harder than they should. Given that close to 40% of all Axis armoured strengths are Elite, this "bug" has HUGE consequences when it comes to Allied counter-offensives, which make up the second half of the whole Battle of the Bulge campaign. This game already favours the Axis, now it is even more difficult for the Allied.

Re: Two easy-to-fix "bugs" with huge impacts on gameplay

Posted: Mon Dec 24, 2018 11:42 am
by sa_gibson
A year later, and movement between Namur and Fosse is still broken. Is anyone ever going to fix this bug?

Re: Two easy-to-fix "bugs" with huge impacts on gameplay

Posted: Mon Dec 23, 2019 4:07 am
by isor
What I observe is that the Namur to Fosse bridge works northbound but not southbound. Agree it would be great to fix it.
Namur bridge bug 1.png
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