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graphical glitch
Posted: Sat Dec 23, 2017 8:18 pm
by Raine
Greetings!
I discovered a graphical glitch, which appeared after the last patch. The water next to some of the coastal tiles looks different.
Thank you for your help,
Raine
Re: graphical glitch
Posted: Sat Dec 23, 2017 8:21 pm
by bru888
Raine wrote:Greetings!
I discovered a graphical glitch, which appeared after the last patch. The water next to some of the coastal tiles looks different.
Thank you for your help,
Raine
Yes, that's been reported already:
http://www.slitherine.com/forum/viewtop ... 72&t=81216
It happens when a road is drawn on a seaside hex.
Hopefully they are working on it because it looks terrible. Right now, I am using the Tactical Map instead so I don't have to look at it!
But thanks for reminding them.
Re: graphical glitch
Posted: Sat Dec 30, 2017 5:38 pm
by bru888
Raine (or anybody else), have you seen this glitch with rivers or any other type of hex that roads and railroads abut? Have you seen the distortion when any other decoration or map feature is applied? We want to be as specific as possible to nip this bug ASAP.
Re: graphical glitch
Posted: Sun Dec 31, 2017 3:02 pm
by Raine
Yes, the problem persists with river hexes on which a bridge is present.
Re: graphical glitch
Posted: Mon Jan 01, 2018 11:00 pm
by bru888
Raine wrote:Yes, the problem persists with river hexes on which a bridge is present.
Right as rain, Raine! (Hmmm. I've used that one before with you, haven't I?

)
Sure enough, I noticed it here in Blitzkrieg/Mlawa:

- Screenshot 1.jpg (31.11 KiB) Viewed 1955 times
Re: graphical glitch
Posted: Wed Jan 03, 2018 11:05 pm
by Raine
Yes, you have, nice memory you got there...
bru888 wrote:Raine wrote:Yes, the problem persists with river hexes on which a bridge is present.
Right as rain, Raine! (Hmmm. I've used that one before with you, haven't I?

)
Sure enough, I noticed it here in Blitzkrieg/Mlawa:
Screenshot 1.jpg