Fueling Bug while retreating from hostile system
Posted: Fri Dec 22, 2017 12:41 pm
Another poster stated that there 'weren't too many bugs' left in the current patch version (paraphrasing), in the 'hydroponics' thread.
Well....
If one decides to retreat from combat in a hostile system, all ship fuel levels are topped off (FULL) upon retreating from the system. It appears the program is somehow allowing ships to refuel from the hostile system (as if it was 'friendly'). As soon as exiting the 'tactical' combat screen, the retreating ships have all their fuel levels topped off (in addition to any damage incurred while accelerating through the retreat process).
The only thing of 'note' was that there was a 100% stealth ship as part of this group (3 frigates and one stealth freighter that was present in the system before the combat initiated). No 'illegal' refuel was performed by this freighter at any time, and the hostile system was about 6000 or so 'units' from the last friendly system (so the 3 frigates should've had their fuel levels 6000 or so units less than full). All 4 ships retreated as a combined group, with all their fuel levels topped off.
There is also another bug incurred in the upgrade process occasionally. The correct mineral requirement would assessed, but in some systems, there would be no 'production' (labor) requirement assessed. I encountered this while upgrading satellites. In some systems, no labor assessment - and the satellite would 'pop out' at the beginning of the month ready to go (while upgrades in other systems it would take the expected 20-50 months depending on degree of systems upgrades). I couldn't tie this to specific types of worlds (earthlike, frozen, etc.), but it was repeatable with multiple upgrades of satellites. Also couldn't tie it to upgrading specific components (although the EXACT same satellite upgrade in other systems incurred full production/labor requirements).
Well....
If one decides to retreat from combat in a hostile system, all ship fuel levels are topped off (FULL) upon retreating from the system. It appears the program is somehow allowing ships to refuel from the hostile system (as if it was 'friendly'). As soon as exiting the 'tactical' combat screen, the retreating ships have all their fuel levels topped off (in addition to any damage incurred while accelerating through the retreat process).
The only thing of 'note' was that there was a 100% stealth ship as part of this group (3 frigates and one stealth freighter that was present in the system before the combat initiated). No 'illegal' refuel was performed by this freighter at any time, and the hostile system was about 6000 or so 'units' from the last friendly system (so the 3 frigates should've had their fuel levels 6000 or so units less than full). All 4 ships retreated as a combined group, with all their fuel levels topped off.
There is also another bug incurred in the upgrade process occasionally. The correct mineral requirement would assessed, but in some systems, there would be no 'production' (labor) requirement assessed. I encountered this while upgrading satellites. In some systems, no labor assessment - and the satellite would 'pop out' at the beginning of the month ready to go (while upgrades in other systems it would take the expected 20-50 months depending on degree of systems upgrades). I couldn't tie this to specific types of worlds (earthlike, frozen, etc.), but it was repeatable with multiple upgrades of satellites. Also couldn't tie it to upgrading specific components (although the EXACT same satellite upgrade in other systems incurred full production/labor requirements).