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Spawned core units

Posted: Sun Dec 17, 2017 12:39 pm
by Erik2
Custom scenario, start date 8-4-40, 1 turn = 1 day.

I have a trigger using Check Date > 8-4-40, so it should trigger on turn 2 = 9-4-40.
(I'm using this trigger since I have not decided wether to go with the current number of turns. Using Check Date means you do not have to edit all those triggers if you later want to change the total number of turns.

This trigger spawns a few core units with no Target hex assigned. I have added command points to the trigger/effect.

I expected these spawned core units to appear in the Force reserve tab on turn-2 ready for deployment. They do not.
Anything wrong with this setup?

Thanks
Erik

Re: Spawned core units

Posted: Sun Dec 17, 2017 2:45 pm
by Shards
How does Mlawa do it, first scenario of Blitzkrieg? You start with a tank in the reserve in that scenario?

Re: Spawned core units

Posted: Mon Dec 18, 2017 10:06 am
by Erik2
Starting with undeployed core units in reserve is easy :D
In my case I want to spawn historical German core units at their historical arrival dates.
These works (of course) if they are assigned target hexes.
But I would like the players to deploy them using whatever applicable deployment hex.

Re: Spawned core units

Posted: Mon Dec 18, 2017 10:40 am
by Shards
I'd just cheat and spawn them at a point on the map that you're reasonable sure will not be occupied and immediately undeploy them back to the reserve?

Re: Spawned core units

Posted: Mon Dec 18, 2017 11:03 am
by Erik2
Yes, that is the work-around until adherbal has time to answer this.
It may be a bug (or a scenario designer that is in fumbling-modus).