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Difficult Terrain - Snow improves attack?

Posted: Sun Dec 17, 2017 7:35 am
by AgentTBC
I'm posting this here instead of in bugs because I'm not sure if its working as intended or not.

The defensive value of Difficult Terrain changes radically between maps where the ground is normal and maps where the ground is frozen/snowy. In normal weather Difficult Terrain is one of the best places for defense as there is a 0.55 multiplier for the attacker but a 0.75 multiplier for the defender. I don't believe any terrain has greater than that 0.2 differential, though other types have higher cover values. But in the snow maps both attacker and defender receive a 0.75 multiplier which makes it one of the *worst* defensive terrains, almost equivalent to sitting in the open. Is this as intended or is the attacker multiplier supposed to be 0.55 again for snow maps? There are some other terrain types with differences in their values between maps with normal weather and maps with snow but they are generally small... nothing at all remotely comparable to a terrain flipping from one of the best defensive terrains to almost tied for the worst.

"Difficult Terrain" looks to me like rocky, hilly terrain with ridges and stuff. Not something you'd expect to get hugely BETTER with snow all over the place.

See image.
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Re: Difficult Terrain - Snow improves attack?

Posted: Sun Dec 17, 2017 2:10 pm
by bru888
Agent, I think you have a case.

I did a test scenario, just to make sure it wasn't some other design factor involved, and the same rough terrain hex is 55% attack factor for default and wet climate but rises to 75% in snow. What? Maybe that would make sense for the Finnish ski troops in Winter War but not in general.

I am moving this thread to Tech Support while leaving a mirror copy here. If I am wrong and it is intentional as designed, I will move it back.
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Re: Difficult Terrain - Snow improves attack?

Posted: Sun Dec 17, 2017 11:16 pm
by AgentTBC
Yes, I thought it was a bug but I didn't want to assume. Hopefully it will get fixed.

Re: Difficult Terrain - Snow improves attack?

Posted: Sat Jan 06, 2018 8:00 am
by GabeKnight
Same applies to the mountain hexes:
dry and wet: attacker 0.3 - defender 0.5
snow: attacker 0.5 - defender 0.5

Re: Difficult Terrain - Snow improves attack?

Posted: Sat Jan 06, 2018 12:44 pm
by steevodeevo
There's a scenario comment regarding the Germans waiting for the Russian winter, snow and frozen ground to recommence their Eastern offensive. Maybe snow equates to frozen ground? That said, rough or mountain terrain results in reduced mobility, more cover whether snowy or not, so should always favour the defender I would have thought.

Yes, boggy or muddy flat ground would level the odds when frozen.

I believe we have hexes for boggy or muddy flat ground as well as rough or mountainous terrain, so I don't see the issue as one where a hex type has to serve two purposes.