Difficulty Levels..
Posted: Fri Dec 08, 2017 1:37 pm
Ive been playing with various difficulty levels to work out what they actually do, and have had some good feedback from Devs, Moderators and Players.
From what I understand, and its limited:
- Higher difficulty levels increase Unit strength. I believe it varies from 8 up to... 14? (could be more or less, not sure),
- This strength makes the units harder to 'take out' completely, so they can retreat, heal up and live to fight another day,
- As the AI level set for a retreat is triggered by Unit losses (not sure whether a percentage of max strength or a hard number), it makes the AI intrinsically more aggressive.
Beyond this I don't know whether there are any changes to Player or AI CPs or RPs or whether the underlying AI is in some way tweaked, but I've personally found that even with these basic changes, difficulty ramps quite steeply from one level to the next.
I have been wondering whilst struggling through a few higher level scenarios, whether, other than for the personal challenge, there is there any practical benefit in playing at a higher difficulty level? For example, do you get bigger RP, CP rewards or experience? Are you more likely to get bonus units or Commanders? I'm pretty sure this is not the case, but I just wanted to check with folks.
I decided to play Blitzkrieg over again at a higher difficulty level whilst the content of Panzerkrieg stabilises, but also in hope that there may be some benefit in doing so when I move on to PK. I'm having a bit of a struggle on one or two BK scenarios, and therefore started to wonder whether it was worth doing this..
From what I understand, and its limited:
- Higher difficulty levels increase Unit strength. I believe it varies from 8 up to... 14? (could be more or less, not sure),
- This strength makes the units harder to 'take out' completely, so they can retreat, heal up and live to fight another day,
- As the AI level set for a retreat is triggered by Unit losses (not sure whether a percentage of max strength or a hard number), it makes the AI intrinsically more aggressive.
Beyond this I don't know whether there are any changes to Player or AI CPs or RPs or whether the underlying AI is in some way tweaked, but I've personally found that even with these basic changes, difficulty ramps quite steeply from one level to the next.
I have been wondering whilst struggling through a few higher level scenarios, whether, other than for the personal challenge, there is there any practical benefit in playing at a higher difficulty level? For example, do you get bigger RP, CP rewards or experience? Are you more likely to get bonus units or Commanders? I'm pretty sure this is not the case, but I just wanted to check with folks.
I decided to play Blitzkrieg over again at a higher difficulty level whilst the content of Panzerkrieg stabilises, but also in hope that there may be some benefit in doing so when I move on to PK. I'm having a bit of a struggle on one or two BK scenarios, and therefore started to wonder whether it was worth doing this..