Infantry is Overpowered
Posted: Thu Nov 30, 2017 5:36 am
Infantry is overpowered or maybe it is tanks are so under powered
I have a replay.
https://nofile.io/f/STCMgzMQUQF/inft+op.rec
It is a multiplayer match on Dubno Fields. I play as Russia, opponent is Germany. The German player army is compromised of mostly infantry while my army is combined arms.
Initial the enemy army is compromised of 2 Panzer 38(t) Ausf. E, 3 pieces of art, 2 heavy infantry, 1 SPAA, 2 5cm AT, The rest is all infantry.
The initial 2 sh**ty tanks die early and get replaced with even more infantry and engineers!
My force is 2 Kv-1, 1 t-34, 4 pieces of art, 4 pieces of AA, 2 heavy infantry, rest all infantry
The infantry swarm from every direction all the time is too much for my front line to handle and it collapses in about 25 turns.
There is major problems in the game mechanics when a almost full infantry army can beat a combined army easily just by rushing and consent attacks and cycling of units. This is not fun nor is it historical or realistic.
In panzer corps you never had this problem.
I think the issue has multiple reasons.
1: command point system is unbalanced. 6 points for tank or 3 of infantry. This allows the player that fields ONLY infantry to have many more troops. These extra troops cause Supporting fire bonuses
2; moral/suppression system is unbalanced. Tanks loose moral too easily almost similar to infantry. This make tanks very weak and soft and easy to suppress and ignore. Also it takes to long to regain moral
The strategy employed is to hurt the moral of tanks with art fire and multiple infantry/ AT attacks attacks even at loosing values. This will soon drop the moral of the tank so low it is no longer effective. It then has to run away and stay stationary for 1-2 turns to regain the moral. ALSO it has to be stationary without be attacked from air or art! This tempo killer is probably the worst factor for the tanks. Because the enemy has twice as many units and can just keep pushing pressure on you.
How to solve?
Few ideas:
1; change the command point system or remove it entirely. 2 infantry cannot cost the same as 1 tank in command points. I think you need larger numbers for better control of ratios. say infantry cost 8, heavy infantry and light tanks 9 and medium tanks 10. There is already a limiting factor in the game and its called cost. You don't need to double down on making tanks cost 4-5 times and also you can only field half as many of them as you could infantry. This even more unbalances in favor of infantry.
2: change the moral suppression system. Tanks need special consideration for moral loss. They either need to regain immediately all moral at the beginning of their turn like it is in panzer corps. OR they need to have certain attacks cause no moral loss. IE: Infantry attack in clear open terrain should not cause any loss of moral to a tank. Small caliber artillery like 75mm or even 105mm should have no moral loss either and or it will only apply for that turn only and be removed at the begging of the turn. Fighters also should not cause moral loss to tanks.
Please developers make the game more balanced. Or at lease do not implement these bad systems in panzer corps 2
I have a replay.
https://nofile.io/f/STCMgzMQUQF/inft+op.rec
It is a multiplayer match on Dubno Fields. I play as Russia, opponent is Germany. The German player army is compromised of mostly infantry while my army is combined arms.
Initial the enemy army is compromised of 2 Panzer 38(t) Ausf. E, 3 pieces of art, 2 heavy infantry, 1 SPAA, 2 5cm AT, The rest is all infantry.
The initial 2 sh**ty tanks die early and get replaced with even more infantry and engineers!
My force is 2 Kv-1, 1 t-34, 4 pieces of art, 4 pieces of AA, 2 heavy infantry, rest all infantry
The infantry swarm from every direction all the time is too much for my front line to handle and it collapses in about 25 turns.
There is major problems in the game mechanics when a almost full infantry army can beat a combined army easily just by rushing and consent attacks and cycling of units. This is not fun nor is it historical or realistic.
In panzer corps you never had this problem.
I think the issue has multiple reasons.
1: command point system is unbalanced. 6 points for tank or 3 of infantry. This allows the player that fields ONLY infantry to have many more troops. These extra troops cause Supporting fire bonuses
2; moral/suppression system is unbalanced. Tanks loose moral too easily almost similar to infantry. This make tanks very weak and soft and easy to suppress and ignore. Also it takes to long to regain moral
The strategy employed is to hurt the moral of tanks with art fire and multiple infantry/ AT attacks attacks even at loosing values. This will soon drop the moral of the tank so low it is no longer effective. It then has to run away and stay stationary for 1-2 turns to regain the moral. ALSO it has to be stationary without be attacked from air or art! This tempo killer is probably the worst factor for the tanks. Because the enemy has twice as many units and can just keep pushing pressure on you.
How to solve?
Few ideas:
1; change the command point system or remove it entirely. 2 infantry cannot cost the same as 1 tank in command points. I think you need larger numbers for better control of ratios. say infantry cost 8, heavy infantry and light tanks 9 and medium tanks 10. There is already a limiting factor in the game and its called cost. You don't need to double down on making tanks cost 4-5 times and also you can only field half as many of them as you could infantry. This even more unbalances in favor of infantry.
2: change the moral suppression system. Tanks need special consideration for moral loss. They either need to regain immediately all moral at the beginning of their turn like it is in panzer corps. OR they need to have certain attacks cause no moral loss. IE: Infantry attack in clear open terrain should not cause any loss of moral to a tank. Small caliber artillery like 75mm or even 105mm should have no moral loss either and or it will only apply for that turn only and be removed at the begging of the turn. Fighters also should not cause moral loss to tanks.
Please developers make the game more balanced. Or at lease do not implement these bad systems in panzer corps 2