Battle satellites
Posted: Mon Nov 27, 2017 9:24 pm
Hello,
Just won my first game as Human, on normal difficulty.
Now starting Magelian on Hard.
As i was playing and exploring, i came to conclusion that battle satellites build by AI are pretty useless, because they have short range of weapon.
If you put just 1 IR laser or some similar long range weapon on your ship, you can easily speed up time and destroy any number of satelites.
I would recommend to fix this by installing at least 1 extra long range weapon on defense satellite by default. (longer then any ingame weapon on ships)
The DPS of that weapon shoud correspond with science advancement of each race, and shoud be updated automaticaly even on deployed satellites.
DPS shoud be rather weak, but at least it shoud be able to do some minor damage to the enemy.
Whats the point of the AI building 5 satellites, when i can destroy them all with 1 corvette armed with 1 IR laser?
Just won my first game as Human, on normal difficulty.
Now starting Magelian on Hard.
As i was playing and exploring, i came to conclusion that battle satellites build by AI are pretty useless, because they have short range of weapon.
If you put just 1 IR laser or some similar long range weapon on your ship, you can easily speed up time and destroy any number of satelites.
I would recommend to fix this by installing at least 1 extra long range weapon on defense satellite by default. (longer then any ingame weapon on ships)
The DPS of that weapon shoud correspond with science advancement of each race, and shoud be updated automaticaly even on deployed satellites.
DPS shoud be rather weak, but at least it shoud be able to do some minor damage to the enemy.
Whats the point of the AI building 5 satellites, when i can destroy them all with 1 corvette armed with 1 IR laser?