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Scenario Type: Reinforcements (Both)?

Posted: Sat Nov 18, 2017 6:18 pm
by w_michael
I was thinking of using scenario types Reinforcements (Own) and Reinforcements (Enemy) in a map based campaign if one side has an army in an area adjacent to a battle. It is possible for both sides in a battle to have potential reinforcements so ideally there should be a scenario type for that situation. I assume that the program should be able to handle two sets of reinforcements and just has to make sure that they arrive on opposite flanks.

Please add Scenario Type: Reinforcements (Both) to your customer wish list.

Re: Scenario Type: Reinforcements (Both)?

Posted: Sun Nov 19, 2017 1:01 am
by jomni
w_michael wrote:I was thinking of using scenario types Reinforcements (Own) and Reinforcements (Enemy) in a map based campaign if one side has an army in an area adjacent to a battle. It is possible for both sides in a battle to have potential reinforcements so ideally there should be a scenario type for that situation. I assume that the program should be able to handle two sets of reinforcements and just has to make sure that they arrive on opposite flanks.

Please add Scenario Type: Reinforcements (Both) to your customer wish list.
Have you tried Advance Guard?
6.2.6. Advance Guard
Your army and the enemy army have blundered into each other on the march.
The main armies will not arrive before nightfall. You must make best use of
your advance forces as they arrive to secure the battlefield before nightfall,
whatever the cost.

Re: Scenario Type: Reinforcements (Both)?

Posted: Sun Nov 19, 2017 2:19 am
by w_michael
I tried Advance Guard last night for the first time. It was OK, but it doesn't do anything to simulate the timely arrival of reinforcements. Then there is the problem of converting the victory points into losses in the strategic campaign.

Re: Scenario Type: Reinforcements (Both)?

Posted: Mon Nov 20, 2017 2:14 am
by w_michael
It would also be nice if FoG2 allowed more differentiation between sides when setting up a battle beyond adjusting the force points in 100 FP increments (50 would be an improvement). From a campaign perspective, how about defining the quality of generalship on each side? Good generalship could increase the command range of all generals, average generalship leave them the same, and poor leadership decrease the range.

Re: Scenario Type: Reinforcements (Both)?

Posted: Mon Nov 20, 2017 8:25 am
by rbodleyscott
I suggest you add these suggestions to the sandbox campaign suggestion thread:

http://www.slitherine.com/forum/viewtop ... 77&t=79713