Mideast terrain and vegetation
Posted: Fri Nov 17, 2017 6:40 pm
I've spent most of my adult life in the Middle East, so I probably take this a bit more seriously than some players, but it frustrates me sometimes the way that the terrain of the region is portrayed in games and movies. All too often, it's huge cities surrounded by barren sand or hills - to begin with, that's not even possible. You can't have cities or armies of any significant size unless there's agriculture. Palm trees are distributed as if they were beech or ash trees in temperate forest. In fact, because of the necessity of water, the distribution is very very different.
Field of Glory does a pretty good job with Middle Eastern terrain, but there are still are a few errors. This is hardly a top priority, but if wargamers are going to be grognardy about uniforms and insignia, I'd think, they might also be grognardy about terrain.
I'd emphasize the following points...
1) Very little of the inhabited Middle East is real desert. Much is semi-desert or arid steppe - the different being that the latter can support grazing. In the highlands, in particular, you'd expect to see patches of grass throughout much of the year.
This, for example, is the Zagros mountains (in springtime, I suspect)
https://en.wikipedia.org/wiki/Zagros_Mo ... :Dena2.jpg
2) Palm trees tend to grow only where water collects - not on the tops of hills, in other words. Mostly that means in narrow ravines, or on basin oases (ie, like Siwa), or in agricultural areas. You don't expect to find them in highlands, either. Except in very isolated desert valleys, most will be in carefully tended groves.
3) There's really no such thing as "wooded" terrain in the modern Middle East, thanks to deforestation and grazing. The existing terrain might work for areas with lots of palm groves (ie, Iraq south of Baghdad) but these aren't too common.
4) Most encounters in highlands will be along the axis of a stream valley, as these are the main lines of communication. Ideally, I'd like to see a terrain generator which usually runs a small stream north to south, and places a road and cultivated lands alongside it. It would be flanked on both sides by hills. The width of the valley would vary according to whether you're dealing with hills or mountains.
In game terms, I'd break down Middle Eastern terrain into the following...
Mediterranean - Coastal Turkey and the Levant. For FoG, we can use the current Mediterranean zones for this.
Mideast agriculture - Alluvial zones - Egypt, Mesopotamia, the Damascus plain, etc. The current Mideast Agriculture does this pretty well, but I think the field / barren ratio should be somewhat higher. These areas are in high demand and generally VERY intensely farmed. PS: Assassin's Creed Origins, of all games, does a really good job of modeling the terrain of Egypt and eastern Libya.
Mideast hills - Inland and eastern Anatolia, northern Iraq and Syria (the Jazeera), etc. Most Mideast battles that you've heard of probably fall into this category: Carrhae, Manzikert. Gaugamela, Ankara. Much of the terrain can be barren, but perhaps with patches of green grass. Trees should be Mediterranean - almond, alder, olive - but NOT palm. They should cluster around streams, or areas where streams would be if the game showed every small watercourse
Here's a shot of the area around Lake Van. You can't see the color, but note both the barrenness of the hills and relative lushness of the strip near the stream, with alluvial trees (ie, alders) rather than palm trees.
https://en.wikipedia.org/wiki/Lake_Van# ... kavank.jpg
Mideast mountains - Afghanistan and Persia. Like Mideast hills, but more grass and more trees. The non-alluvial terrain can be quite barren - it doesn't need to be as green as the Zagros.
https://en.wikipedia.org/wiki/Buddhas_o ... 109157.jpg
Mideast desert - Oases, like Siwa, or hilly areas like the Sinai that trap water haphazardly. Some barren hills and barren plains, but some scattered agriculture. The current "desert" does these pretty well already, although there should be no "woods" of palm trees except on the very lowest terrain.
You can't really tell from the picture, but this is a wadi that has a strip of palm groves running through it. Probably there's some sort of dam at the lower end to allow irrigation.
https://en.wikipedia.org/wiki/Fujairah# ... Towers.jpg
Field of Glory does a pretty good job with Middle Eastern terrain, but there are still are a few errors. This is hardly a top priority, but if wargamers are going to be grognardy about uniforms and insignia, I'd think, they might also be grognardy about terrain.
I'd emphasize the following points...
1) Very little of the inhabited Middle East is real desert. Much is semi-desert or arid steppe - the different being that the latter can support grazing. In the highlands, in particular, you'd expect to see patches of grass throughout much of the year.
This, for example, is the Zagros mountains (in springtime, I suspect)
https://en.wikipedia.org/wiki/Zagros_Mo ... :Dena2.jpg
2) Palm trees tend to grow only where water collects - not on the tops of hills, in other words. Mostly that means in narrow ravines, or on basin oases (ie, like Siwa), or in agricultural areas. You don't expect to find them in highlands, either. Except in very isolated desert valleys, most will be in carefully tended groves.
3) There's really no such thing as "wooded" terrain in the modern Middle East, thanks to deforestation and grazing. The existing terrain might work for areas with lots of palm groves (ie, Iraq south of Baghdad) but these aren't too common.
4) Most encounters in highlands will be along the axis of a stream valley, as these are the main lines of communication. Ideally, I'd like to see a terrain generator which usually runs a small stream north to south, and places a road and cultivated lands alongside it. It would be flanked on both sides by hills. The width of the valley would vary according to whether you're dealing with hills or mountains.
In game terms, I'd break down Middle Eastern terrain into the following...
Mediterranean - Coastal Turkey and the Levant. For FoG, we can use the current Mediterranean zones for this.
Mideast agriculture - Alluvial zones - Egypt, Mesopotamia, the Damascus plain, etc. The current Mideast Agriculture does this pretty well, but I think the field / barren ratio should be somewhat higher. These areas are in high demand and generally VERY intensely farmed. PS: Assassin's Creed Origins, of all games, does a really good job of modeling the terrain of Egypt and eastern Libya.
Mideast hills - Inland and eastern Anatolia, northern Iraq and Syria (the Jazeera), etc. Most Mideast battles that you've heard of probably fall into this category: Carrhae, Manzikert. Gaugamela, Ankara. Much of the terrain can be barren, but perhaps with patches of green grass. Trees should be Mediterranean - almond, alder, olive - but NOT palm. They should cluster around streams, or areas where streams would be if the game showed every small watercourse
Here's a shot of the area around Lake Van. You can't see the color, but note both the barrenness of the hills and relative lushness of the strip near the stream, with alluvial trees (ie, alders) rather than palm trees.
https://en.wikipedia.org/wiki/Lake_Van# ... kavank.jpg
Mideast mountains - Afghanistan and Persia. Like Mideast hills, but more grass and more trees. The non-alluvial terrain can be quite barren - it doesn't need to be as green as the Zagros.
https://en.wikipedia.org/wiki/Buddhas_o ... 109157.jpg
Mideast desert - Oases, like Siwa, or hilly areas like the Sinai that trap water haphazardly. Some barren hills and barren plains, but some scattered agriculture. The current "desert" does these pretty well already, although there should be no "woods" of palm trees except on the very lowest terrain.
You can't really tell from the picture, but this is a wadi that has a strip of palm groves running through it. Probably there's some sort of dam at the lower end to allow irrigation.
https://en.wikipedia.org/wiki/Fujairah# ... Towers.jpg