Vanquisher of Rome Mini Campaign
Posted: Sat Nov 11, 2017 5:08 pm
Rules of the Vanquisher of Rome.. A Campaign for Field of Glory II.
The idea of this campaign is to generate a round robin type event. The world is abstract as is the timeframe. The setting; Rome is struggling to rise above all her rivals…and there are many. The question is, will any of the rivals succeed in holding back the powerful threat called rome. From roughly 280 BC to 200BC Rome fought many other powers. In this campaign each player is both a rival of Rome as well as her protector. Here's how it works:
Based on randomness and moderator seeding (we may have some experienced players here) an army selection drafting order will be developed. Each player will choose two powers from the available powers list (note rome is not a choice) using a down and back drafting cycle (so the first drafter will also get the very last pick). The armies the player ends up with are his "vanquisher" powers. Players may then set up matches…with each player playing every other player. Typically a player will complete one or two turns a day, per battle, and is free to fight as many players at a given time as desired.
When a player wins a battle, he will score one point…and will have gained the ability to fight the romans! The losing player will fight the winning player again, but this time the losing player takes the roman army, and defends rome. If the non-roman player beats the romans, he will gain an additional 2 victory points…if the romans win, they will gain one victory point. So if there are 7 players in the campaign, each player will fight 12 battles, and could win between 0 and 18 victory points. The player that scores the most points will be the vanquisher.
Players normally get to choose which army they wish to field against a rival player…but they usually don't know which army the enemy will field. But there is one exception: When a player wins two battles in a row, the second one being Rome, he must start the next campaign using his other army (after defeating Rome his victorious army is settling part of the Italian peninsula).
For each battle one player will have initiative (denoted on the army score sheet by a highlighted score box). The player with initiative sets up the battle as skirmish, with all the default width for a typical 1200 pt skirmish and gets to choose any of his home terrains. Any player that is representing rome, always has initiative, and gets to choose terrain.
The moderator will participate in the campaign, but will be last in the army draft.
The list of armies in rough order of toughness in the moderator's opinion is shown here below. Note that the upper armies tend to have pike and more diversity of troop types…allowing a general to craft an army specific to the expected enemy. The very bottom armies have less diversity and also more loose order medium foot troops (which don't do will in open ground against cavalry or heavy foot) The middle ones are hoplite based, or impact foot based or cavalry without much heavy foot. Any army type can win if played correctly, and in home terrain may be deadly.
Army Home
Seleucid 320-206 BC MeH,MeA
Pontic 281-111 BC MeH,MeA
Macedonian 260-148 BC MH,MA
Roman 280-220 BC MH,MA,MW
Ptolemaic 320-167 Bc MeA,D
Pergamene 262-191 BC MA,MH
Greek 227-146 BC MA,MH
Galatian 280-63 BC MA,MH,MW
Carthaginian 235-146BC MA,D
Syracusan 280-211 BC MA
Gallic 300-101 BC EA,EW
Campanian 280 MA,MH,MM
Bithynian or Thracian 350 * MA,MH,MW
Spanish 300-10 BC MA,MH
Bruttian or Apulian* MA,MH,MM
*player gets both and the serve as one army, but he can field either
First terrain letter: M=med, Me= middle east, E= Europe
Second: A=agricultural, H=hill, M=mountains, W=woods, D=desert
this is the link to the spreadsheet for the game.
for the first round...everyone can simply challenge battle the opponent listed directly below them. so... because we want to get this going, lets assume everyone will use Army A (technically you wouldn't have to, but there would be a need for an exchange between players indicating which army each would be fielding).
so note that you will challenge the person below you, and when you read across the spreadsheet you'll notice that ther is an H in the box for the person below you, this means when you set up a battle with this person you have initiative. So you can use either his or your home terrain...see the table in instructions for home terrains for each army.
thus: set up a battle with your army A against the opponent below you and their army A, on your choice of the home turfs.
HERE IS THE LINK https://drive.google.com/open?id=1chVtg ... gerQHUaKzQ
WE SHOULD EACH END UP WITH 2 BATTLES, THE ONE WE SET UP AND ONE SET UP AGAINST US BY THE OPPONENT ABOVE US. POST YOUR TAUNTS AND PASSWORDS HERE
first battle posted for Ian:
Greeks are hosting the Macedons
PW: greektome
i quaking in my sandals already!
klayeckles
Postby rbodleyscott » November 11th, 2017, 11:16 am
Challenge set for Snugglebunnies. Pw: rumplestiltskin
Richard Bodley Scott
Postby TheGrayMouser » November 11th, 2017, 11:57 am
Challenge up for Ironclad
Pergolators vs Pytolemites
Med Hills
password: Round1
The idea of this campaign is to generate a round robin type event. The world is abstract as is the timeframe. The setting; Rome is struggling to rise above all her rivals…and there are many. The question is, will any of the rivals succeed in holding back the powerful threat called rome. From roughly 280 BC to 200BC Rome fought many other powers. In this campaign each player is both a rival of Rome as well as her protector. Here's how it works:
Based on randomness and moderator seeding (we may have some experienced players here) an army selection drafting order will be developed. Each player will choose two powers from the available powers list (note rome is not a choice) using a down and back drafting cycle (so the first drafter will also get the very last pick). The armies the player ends up with are his "vanquisher" powers. Players may then set up matches…with each player playing every other player. Typically a player will complete one or two turns a day, per battle, and is free to fight as many players at a given time as desired.
When a player wins a battle, he will score one point…and will have gained the ability to fight the romans! The losing player will fight the winning player again, but this time the losing player takes the roman army, and defends rome. If the non-roman player beats the romans, he will gain an additional 2 victory points…if the romans win, they will gain one victory point. So if there are 7 players in the campaign, each player will fight 12 battles, and could win between 0 and 18 victory points. The player that scores the most points will be the vanquisher.
Players normally get to choose which army they wish to field against a rival player…but they usually don't know which army the enemy will field. But there is one exception: When a player wins two battles in a row, the second one being Rome, he must start the next campaign using his other army (after defeating Rome his victorious army is settling part of the Italian peninsula).
For each battle one player will have initiative (denoted on the army score sheet by a highlighted score box). The player with initiative sets up the battle as skirmish, with all the default width for a typical 1200 pt skirmish and gets to choose any of his home terrains. Any player that is representing rome, always has initiative, and gets to choose terrain.
The moderator will participate in the campaign, but will be last in the army draft.
The list of armies in rough order of toughness in the moderator's opinion is shown here below. Note that the upper armies tend to have pike and more diversity of troop types…allowing a general to craft an army specific to the expected enemy. The very bottom armies have less diversity and also more loose order medium foot troops (which don't do will in open ground against cavalry or heavy foot) The middle ones are hoplite based, or impact foot based or cavalry without much heavy foot. Any army type can win if played correctly, and in home terrain may be deadly.
Army Home
Seleucid 320-206 BC MeH,MeA
Pontic 281-111 BC MeH,MeA
Macedonian 260-148 BC MH,MA
Roman 280-220 BC MH,MA,MW
Ptolemaic 320-167 Bc MeA,D
Pergamene 262-191 BC MA,MH
Greek 227-146 BC MA,MH
Galatian 280-63 BC MA,MH,MW
Carthaginian 235-146BC MA,D
Syracusan 280-211 BC MA
Gallic 300-101 BC EA,EW
Campanian 280 MA,MH,MM
Bithynian or Thracian 350 * MA,MH,MW
Spanish 300-10 BC MA,MH
Bruttian or Apulian* MA,MH,MM
*player gets both and the serve as one army, but he can field either
First terrain letter: M=med, Me= middle east, E= Europe
Second: A=agricultural, H=hill, M=mountains, W=woods, D=desert
this is the link to the spreadsheet for the game.
for the first round...everyone can simply challenge battle the opponent listed directly below them. so... because we want to get this going, lets assume everyone will use Army A (technically you wouldn't have to, but there would be a need for an exchange between players indicating which army each would be fielding).
so note that you will challenge the person below you, and when you read across the spreadsheet you'll notice that ther is an H in the box for the person below you, this means when you set up a battle with this person you have initiative. So you can use either his or your home terrain...see the table in instructions for home terrains for each army.
thus: set up a battle with your army A against the opponent below you and their army A, on your choice of the home turfs.
HERE IS THE LINK https://drive.google.com/open?id=1chVtg ... gerQHUaKzQ
WE SHOULD EACH END UP WITH 2 BATTLES, THE ONE WE SET UP AND ONE SET UP AGAINST US BY THE OPPONENT ABOVE US. POST YOUR TAUNTS AND PASSWORDS HERE
first battle posted for Ian:
Greeks are hosting the Macedons
PW: greektome
i quaking in my sandals already!
klayeckles
Postby rbodleyscott » November 11th, 2017, 11:16 am
Challenge set for Snugglebunnies. Pw: rumplestiltskin
Richard Bodley Scott
Postby TheGrayMouser » November 11th, 2017, 11:57 am
Challenge up for Ironclad
Pergolators vs Pytolemites
Med Hills
password: Round1