Hello Slitherine, hello folks!
I want to support this request.
Interstellar Army Simulator 2015, or with mod called "Chapter Master" is a pure community driven piece of awesome. It's simple yet suprisingly deep for an Alpha and DESERVES a professional team for a full release - and in my opinion, you could do it well Slitherine. You showed your passion for 40k several times before and it would fit in your theme of games. Basicly we need a game that follows only some simple rules:
1. You may choose from an existing 1. founding chapter or create your own / random chapter, each with different traits, flaws and basic numbers like reputation, manpower and the like.
2. YOU are the Chapter Master. You can assign, promote and even punish your dudes with a button. It's like a football manager; make Brother Davious an Assault Marine, Brother Brutus a Tech-Marine etc.
3. You may liberate a sector with your dudes! Place them in ships, farry them over and let some predefined combat rules decide which side wins!
Anything else can be tailored around this concept, like corruption, trade, crafting etc. It would be a turn based game that had unlimited replay-value. It would be awesome.
Please consider this!
You may look up into this via
edited links
Edit: If you just wanna hop in the game and try out yourself, here the Quickplay-guide:
1. Download the
edited links here. Just unzip where you want it.
2. Download the
edited links here. Copy over the main game.
3. Start the game, if you need help, here the tips from 1d4chan:
4chan wrote:
- Don't donate a chaos artifact to anyone but the Inquisition.
- Use tech marines to pick up STC fragments; just unload them from your ships down onto the planet with the STC on it to pick it up. Artifacts can be retrieved in the same way.
- Ancient Ruins can be explored in a similar way to retrieving an STC, as mentioned above. They contain all sorts of useful stuff, so explore them whenever you can. BE WARNED! Ancient Ruins are often infested with Chaos Cultists and even Daemons, so always send Terminators if you can! Make sure the landing party has:
- 1) A good selection of both ranged and melee weapons. Assault Cannons, Heavy Flamers, Meltaguns and power weapons are a good choice, but don't load up the landing party with too many of a particular type of weapon - a few heavy weapons dispersed throughout the squad is the best way to go.
- 2) At least one Techmarine and one Apothecary in the landing party to retrieve any STC fragments and/or relics, and to make sure that the gene-seed is recovered from any marines who are killed.
- Add Bionics to wounded Marines to quickly heal them and get them back in the fight.
- Never have your entire chapter in a single fleet as warp storms are full of terrors and pop up at most inopportune times.
- THOU SHALL NOT SEND THE ENTIRE CHAPTER:
1) On a Crusade
2) To a Space Hulk
3) Into a dormant Necron Tomb
To do so will result in getting Blood Angels'd.
- Sisters of Battle are a cheap and effective addition to your forces. They have the same Armour Class (AC) as marines in Mk 7 power armour, though they do have less health, and you can't (yet) re-equip them to give them anything other than bolters (So no Retributor Squads, Boo!)
- The Sisters Hospitaller make good(ish) replacements for Apothecaries. Though they can't recover Geneseed from dead marines, they can still prevent deaths and decrease healing time for wounded marines in the same way that the Apothecaries do.
- Techpriests work in much the same way as your Techmarines, repairing vehicles damaged in battle. They can be re-equipped with better armour and weapons (Though the conversion beam projector they come with is usually enough). Add bionics to them to give them more health and increase their combat effectiveness.
- It is entirely possible for the ship carrying the Chapter Master (you) to be sucked into the warp for an instant game over.