Over-powered Romans
Posted: Sun Nov 05, 2017 11:19 pm
So I love the AI in this game it has some real surprises and pushes you hard, even on level 2 difficulty. Also the terrain looks great and the campaign choices are wonderful. However I wonder if the rules were written by the Imperial Roman propaganda ministry, as the Romans go through everything (except elephants) like butter. I think that generals seem to be over-powered - I had six units attacking one general at one stage, and it still took ages to die, and when it did die, it made little difference to the enemy.
I easily got through my first random Rise of Rome campaign, in which I used a Marian Roman army against Spanish Roman. This gave me the impression that as long as you used Romans, terrain was irrelevant, just point the heavy foot at something and it will win. Now I'm in a Pontic campaign and this is terrific, there's lots more variety (though still no fireworks, entire sides collapsing, and things spinning around like the good old days). I think the Cappadocian army might have had a few more heavy cavalry - though it was nice to see the Bithynian and Cappadocian army fielding lots of average troops. The Bosporan army surprised me by turning up with only cavalry, but it turned out all their infantry was hiding in the woods - fortunately too far away to make any difference. But those games seemed like training games for the main event - the first battle against the Romans. Well I thought I would take every cavalryman I could plus a few pikes and warbands. I soon had the cavalry swarming around the flank of the Romans but they would charge in then bounce off, no matter eventually although the Romans walked all over my non-pike infantry the game was a decisive defeat for the Romans.
The current battle was/is quite different. There was a big steep hill in my deployment area and a river running down the right flank of it, so I though I would see what happened if I tried to defend the hill with lots of thureophoroi and Thracians, with the cavalry holding the rest of the field. Wow the AI is fantastic, it noticed a river crossing and made a feint towards the river so I had to send troops to guard the river crossing behind my hill - but then the AI changed its mind so my troops at the river crossing were left with nothing to do! Also completely unexpected was a flank march on the other flank. The front of the hill was lined with slingers and archers who shot away any light troops that approached them but the superb AI moved to go around the hill and headed for my cavalry. That cavalry was a line of superior/elite armoured lancers and cataphracts that filled the clear terrain on the left of the hill - normally that would terrify Roman infantry. What happened? They rumbled forward and bounced off, fragmented or similar, even the cataphract general. I think if you can't charge Republican Roman infantry in the open with lancers and hope to win there's something seriously wrong, unless you work for the Roman propaganda ministry. Only flank charges seem to stick. How are you supposed to beat Roman infantry if you can't change them in the open with heavy lancers???
I easily got through my first random Rise of Rome campaign, in which I used a Marian Roman army against Spanish Roman. This gave me the impression that as long as you used Romans, terrain was irrelevant, just point the heavy foot at something and it will win. Now I'm in a Pontic campaign and this is terrific, there's lots more variety (though still no fireworks, entire sides collapsing, and things spinning around like the good old days). I think the Cappadocian army might have had a few more heavy cavalry - though it was nice to see the Bithynian and Cappadocian army fielding lots of average troops. The Bosporan army surprised me by turning up with only cavalry, but it turned out all their infantry was hiding in the woods - fortunately too far away to make any difference. But those games seemed like training games for the main event - the first battle against the Romans. Well I thought I would take every cavalryman I could plus a few pikes and warbands. I soon had the cavalry swarming around the flank of the Romans but they would charge in then bounce off, no matter eventually although the Romans walked all over my non-pike infantry the game was a decisive defeat for the Romans.
The current battle was/is quite different. There was a big steep hill in my deployment area and a river running down the right flank of it, so I though I would see what happened if I tried to defend the hill with lots of thureophoroi and Thracians, with the cavalry holding the rest of the field. Wow the AI is fantastic, it noticed a river crossing and made a feint towards the river so I had to send troops to guard the river crossing behind my hill - but then the AI changed its mind so my troops at the river crossing were left with nothing to do! Also completely unexpected was a flank march on the other flank. The front of the hill was lined with slingers and archers who shot away any light troops that approached them but the superb AI moved to go around the hill and headed for my cavalry. That cavalry was a line of superior/elite armoured lancers and cataphracts that filled the clear terrain on the left of the hill - normally that would terrify Roman infantry. What happened? They rumbled forward and bounced off, fragmented or similar, even the cataphract general. I think if you can't charge Republican Roman infantry in the open with lancers and hope to win there's something seriously wrong, unless you work for the Roman propaganda ministry. Only flank charges seem to stick. How are you supposed to beat Roman infantry if you can't change them in the open with heavy lancers???