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Great Terrain

Posted: Fri Oct 27, 2017 4:04 pm
by Ironclad
Amongst the many impressive features of FOG 2 are the great terrain effects. Here is a North European Hilly battlefield providing the arena for Ligurians fighting Gauls.

Re: Great Terrain

Posted: Fri Oct 27, 2017 4:14 pm
by devoncop
I agree in the main though the issue of an impassable river running the length of the map making 25% of the map redundant will need to be sorted out...

Re: Great Terrain

Posted: Fri Oct 27, 2017 4:27 pm
by MaxDamage
I like how the new RNG map generator adds obstacles which give directional combat advantage. Never was the case in open battles before this game.

Re: Great Terrain

Posted: Fri Oct 27, 2017 4:45 pm
by Cumandante
Hey, those are my Ligurians! :oops:

Re: Great Terrain

Posted: Fri Oct 27, 2017 4:49 pm
by Ironclad
The terrain does them proud. :)

Re: Great Terrain

Posted: Fri Oct 27, 2017 4:51 pm
by Cumandante
Please get your warbands off my hill. Thanks.

Re: Great Terrain

Posted: Fri Oct 27, 2017 4:59 pm
by Cheimison
Ironclad wrote:Amongst the many impressive features of FOG 2 are the great terrain effects. Here is a North European Hilly battlefield providing the arena for Ligurians fighting Gauls.
As a pike fanatic, my favorite battlefield is Middle Eastern Agricultural!
What is this 'terrain' you speak of? I fight on an endless two dimensional plain!

Re: Great Terrain

Posted: Fri Oct 27, 2017 5:13 pm
by rbodleyscott
devoncop wrote:I agree in the main though the issue of an impassable river running the length of the map making 25% of the map redundant will need to be sorted out...
That isn't a bug. The only reason it is there at all is for that exact purpose - because armies often did use rivers to protect one flank.

Re: Great Terrain

Posted: Fri Oct 27, 2017 5:41 pm
by devoncop
Oh...okay.I stand corrected. I do feel a bit sorry for one of my current opponents who has placed about 15% of his force on the wrong side of an impassable river ☺

Re: Great Terrain

Posted: Fri Oct 27, 2017 5:43 pm
by rbodleyscott
devoncop wrote:Oh...okay.I stand corrected. I do feel a bit sorry for one of my current opponents who has placed about 15% of his force on the wrong side of an impassable river ☺
A mistake he will only make once.

Re: Great Terrain

Posted: Fri Oct 27, 2017 5:49 pm
by w_michael
devoncop wrote:Oh...okay.I stand corrected. I do feel a bit sorry for one of my current opponents who has placed about 15% of his force on the wrong side of an impassable river ☺
Almost as bad is to put your chariots on a hill with difficult terrain slopes.

Re: Great Terrain

Posted: Fri Oct 27, 2017 6:32 pm
by randy44
rbodleyscott wrote:
devoncop wrote:Oh...okay.I stand corrected. I do feel a bit sorry for one of my current opponents who has placed about 15% of his force on the wrong side of an impassable river ☺
A mistake he will only make once.
this might not be the game for me...i've already done that twice :oops:

Re: Great Terrain

Posted: Fri Oct 27, 2017 6:55 pm
by nikgaukroger
rbodleyscott wrote:
devoncop wrote:Oh...okay.I stand corrected. I do feel a bit sorry for one of my current opponents who has placed about 15% of his force on the wrong side of an impassable river ☺
A mistake he will only make once.
Might be a case in the odd game for a couple of units of archers there to shoot from safety - 15% of your army could be a mistake though :lol:

Re: Great Terrain

Posted: Fri Oct 27, 2017 8:54 pm
by Cheimison
nikgaukroger wrote: Might be a case in the odd game for a couple of units of archers there to shoot from safety - 15% of your army could be a mistake though :lol:
If the terrain is such that you can force the enemy to fight you near the river bank, having a whole bunch of archers on the opposite bank would be devastating.

Re: Great Terrain

Posted: Fri Oct 27, 2017 9:30 pm
by devoncop
Indeed...though in the game I am referring to the units are largely superior Lancers :-)