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AI decisions

Posted: Wed Oct 25, 2017 1:37 pm
by nikgaukroger
Can't say I think the AI is making the best use of its troops here - as the top right of the pic hints there are lots of things to shoot at up there, but it has sent a load of LI to fight in the wood ...

Image

It does seem overly easy to distract the AI, much more so than I ever managed in P&S - my impression a week or so on from release is that the FoG II AI isn't as good as the P&S AI. Hopefully it can be beefed up over time (especially as I haven't really the opportunity to play against real people at the moment).

Re: AI decisions

Posted: Wed Oct 25, 2017 4:19 pm
by nikgaukroger
Counting it up the AI sent 14 units of LF - mainly javelins but a couple of bowmen - into the wood to chase 2 units of mine, a MF unit and a LF unit.

They broke the MF units after about 6 rounds of combat.

The LF unit was reduced to Fragmented at which point the AI moved the units shooting at it back towards the fight with the MF rather than finishing off the LF.

Re: AI decisions

Posted: Wed Oct 25, 2017 11:19 pm
by Cheimison
nikgaukroger wrote:Counting it up the AI sent 14 units of LF - mainly javelins but a couple of bowmen - into the wood to chase 2 units of mine, a MF unit and a LF unit.

They broke the MF units after about 6 rounds of combat.

The LF unit was reduced to Fragmented at which point the AI moved the units shooting at it back towards the fight with the MF rather than finishing off the LF.
I have managed to get the enemy to send an entire wing of cavalry against a few light javelinmen that ran past their line onto a hill. Meanwhile, my phalanx and heavy cavalry are flanking them all over town.