Page 1 of 1

Arab camelry . . .

Posted: Tue Oct 24, 2017 10:12 am
by stockwellpete
For the desert armies (especially the Arab list) could the Arab camelry be better than "raw", maybe "average" instead? It would give those armies a little bit of much needed help.

Re: Arab camelry . . .

Posted: Tue Oct 24, 2017 10:34 am
by Cumandante
Also, when they shoot, their arrows are invisible. Surely this is an unfair advantage... :wink:

Re: Arab camelry . . .

Posted: Tue Oct 24, 2017 12:12 pm
by rbodleyscott
Cumandante wrote:Also, when they shoot, their arrows are invisible. Surely this is an unfair advantage... :wink:
Are they? first time anyone has pointed that out if so. Will look into it.

Re: Arab camelry . . .

Posted: Tue Oct 24, 2017 1:36 pm
by Cumandante
Let me know if you can see the arrows. Might be a bug on my side.

Re: Arab camelry . . .

Posted: Tue Oct 24, 2017 1:39 pm
by rbodleyscott
Cumandante wrote:Let me know if you can see the arrows. Might be a bug on my side.
No it was a bug, the emitter on the model wasn't working. I am surprised nobody has reported this before.

Anyway it is now fixed for Patch 2 (too late for Patch 1).

Many thanks for pointing out the bug.

Re: Arab camelry . . .

Posted: Tue Oct 24, 2017 1:55 pm
by JaM2013
whats the timeframe for patch1?

Re: Arab camelry . . .

Posted: Tue Oct 24, 2017 2:03 pm
by rbodleyscott
JaM2013 wrote:whats the timeframe for patch1?
This week hopefully. Patch 1 is mainly bug fixes not gameplay changes.

(For anyone who is impatient to see all the changes that have been suggested, you have to bear in mind that this game has taken 3 years to develop. Development work takes time, and so does proper testing on any changes).

You will be pleased to hear that that Patch 2 will include widening Roman autodeployments, and archers shooting overhead from higher ground.

Re: Arab camelry . . .

Posted: Tue Oct 24, 2017 2:21 pm
by JaM2013
yeah, no worries, take your time.

Re: Arab camelry . . .

Posted: Tue Oct 24, 2017 2:27 pm
by Cumandante
rbodleyscott wrote:archers shooting overhead from higher ground.
Oh cool! :o

I'm quite impatient for a gameplay patch. I'm mostly bothered by how the game assigns generals and how that can be exploited, especially in multiplayer. I feel that's the most important issue with the game right now.

Re: Arab camelry . . .

Posted: Tue Oct 24, 2017 2:30 pm
by stockwellpete
stockwellpete wrote:For the desert armies (especially the Arab list) could the Arab camelry be better than "raw", maybe "average" instead? It would give those armies a little bit of much needed help.
What about my original point please? Presumably camels were more effective in desert-type terrain so should they be upgraded from "raw" for those armies that would mostly fight in the desert?

Re: Arab camelry . . .

Posted: Tue Oct 24, 2017 3:28 pm
by rbodleyscott
stockwellpete wrote:
stockwellpete wrote:For the desert armies (especially the Arab list) could the Arab camelry be better than "raw", maybe "average" instead? It would give those armies a little bit of much needed help.
What about my original point please? Presumably camels were more effective in desert-type terrain so should they be upgraded from "raw" for those armies that would mostly fight in the desert?
The Arab tribes mostly fought on foot or on horseback. The camel was not highly regard for war. (Until the Tuaregs).

In any case they seem to do pretty well as Raw - I certainly always take them, given the option.

Anyway, we might or might not do what you suggest after due consideration, but there are higher priorities at present.

Time is finite.

Re: Arab camelry . . .

Posted: Tue Oct 24, 2017 3:37 pm
by stockwellpete
rbodleyscott wrote:The Arab tribes mostly fought on foot or on horseback. The camel was not highly regard for war. (Until the Tuaregs).

In any case they seem to do pretty well as Raw - I certainly always take them, given the option.

Anyway, we might or might not do what you suggest after due consideration, but there are higher priorities at present.

Time is finite.
Ok then, Richard.

Re: Arab camelry . . .

Posted: Tue Oct 24, 2017 8:40 pm
by hjc
rbodleyscott wrote:(For anyone who is impatient to see all the changes that have been suggested, you have to bear in mind that this game has taken 3 years to develop. Development work takes time, and so does proper testing on any changes).
Absolutely, it's best that you don't get pushed into releasing a changed game without proper testing. On the other hand, I hope the first DLC release doesn't trigger cries of "patch the game first!" since, "usually", those working on the DLC are different to those coding.

Have the AI tweaks and fixes made it into patch 1?

Re: Arab camelry . . .

Posted: Wed Oct 25, 2017 8:00 am
by rbodleyscott
hjc wrote:
rbodleyscott wrote:(For anyone who is impatient to see all the changes that have been suggested, you have to bear in mind that this game has taken 3 years to develop. Development work takes time, and so does proper testing on any changes).
Absolutely, it's best that you don't get pushed into releasing a changed game without proper testing. On the other hand, I hope the first DLC release doesn't trigger cries of "patch the game first!" since, "usually", those working on the DLC are different to those coding.
It is mostly the same team, but we are trying to balance our priorities so that work does get done on both. Don't hold you breath for any major changes - those will have to wait until they have been programmed and beta tested.
Have the AI tweaks and fixes made it into patch 1?
Yes, although the effect is relatively minor.