Arab camelry . . .
Posted: Tue Oct 24, 2017 10:12 am
For the desert armies (especially the Arab list) could the Arab camelry be better than "raw", maybe "average" instead? It would give those armies a little bit of much needed help.
Are they? first time anyone has pointed that out if so. Will look into it.Cumandante wrote:Also, when they shoot, their arrows are invisible. Surely this is an unfair advantage...
No it was a bug, the emitter on the model wasn't working. I am surprised nobody has reported this before.Cumandante wrote:Let me know if you can see the arrows. Might be a bug on my side.
This week hopefully. Patch 1 is mainly bug fixes not gameplay changes.JaM2013 wrote:whats the timeframe for patch1?
Oh cool!rbodleyscott wrote:archers shooting overhead from higher ground.
What about my original point please? Presumably camels were more effective in desert-type terrain so should they be upgraded from "raw" for those armies that would mostly fight in the desert?stockwellpete wrote:For the desert armies (especially the Arab list) could the Arab camelry be better than "raw", maybe "average" instead? It would give those armies a little bit of much needed help.
The Arab tribes mostly fought on foot or on horseback. The camel was not highly regard for war. (Until the Tuaregs).stockwellpete wrote:What about my original point please? Presumably camels were more effective in desert-type terrain so should they be upgraded from "raw" for those armies that would mostly fight in the desert?stockwellpete wrote:For the desert armies (especially the Arab list) could the Arab camelry be better than "raw", maybe "average" instead? It would give those armies a little bit of much needed help.
Ok then, Richard.rbodleyscott wrote:The Arab tribes mostly fought on foot or on horseback. The camel was not highly regard for war. (Until the Tuaregs).
In any case they seem to do pretty well as Raw - I certainly always take them, given the option.
Anyway, we might or might not do what you suggest after due consideration, but there are higher priorities at present.
Time is finite.
Absolutely, it's best that you don't get pushed into releasing a changed game without proper testing. On the other hand, I hope the first DLC release doesn't trigger cries of "patch the game first!" since, "usually", those working on the DLC are different to those coding.rbodleyscott wrote:(For anyone who is impatient to see all the changes that have been suggested, you have to bear in mind that this game has taken 3 years to develop. Development work takes time, and so does proper testing on any changes).
It is mostly the same team, but we are trying to balance our priorities so that work does get done on both. Don't hold you breath for any major changes - those will have to wait until they have been programmed and beta tested.hjc wrote:Absolutely, it's best that you don't get pushed into releasing a changed game without proper testing. On the other hand, I hope the first DLC release doesn't trigger cries of "patch the game first!" since, "usually", those working on the DLC are different to those coding.rbodleyscott wrote:(For anyone who is impatient to see all the changes that have been suggested, you have to bear in mind that this game has taken 3 years to develop. Development work takes time, and so does proper testing on any changes).
Yes, although the effect is relatively minor.Have the AI tweaks and fixes made it into patch 1?