Thoughts After Playing This for a Few Days
Posted: Tue Oct 24, 2017 7:09 am
Intro information: I playtested for the original Pike & Shot, played several hours of 'Campaigns' and played dozens of hours of Battle Academy. I am a big fan of them both, so the engine choice was A-OK with me.
I also have a basic familiarity with Field of Glory TT as I own a number of the books (I collect Osprey and RPG rules, so FoG was a close enough middle ground that I bought a few). As I understand it the FoG TT creators were involved in the production of FoG 2, so that's cool.
I have had fun playing every match so far. I have actually won more than lost, which certainly is not true in Pike & Shot. Even though I have pretty low frustration tolerances, even losing isn't too bad, because (unlike Total War) an inferior army doesn't just get overrun and destroyed instantly, with some clever maneuver I can at least delay my annihilation.
Cavalry for me has been much easier to use than it was in Pike & Shot. I don't know why, but I just fail with cavalry in P&S. I am a big fan of cataphracted cavalry, and I like how useful the cataphracts are on the battlefield. I really enjoy pinning down the enemy heavy cavalry with my cataphracts and tanking through them.
Infantry combat is very fun, and the variety of infantry units is cool. Even if some of them suck horribly. I am very biased towards heavy infantry for aesthetic reasons and command style - I like to keep a well ordered front line, advance slowly, and become agressive as Hell once contact is made. The phalanx and Roman infantry are obviously perfect for this, so the game dovetails with exactly how I fight in this respect.
Elephants are super annoying, and I'm not sure how to either use them or counter them. But they do add an odd element to how the game plays, I like how they don't just constantly retreat like much of the other cavalry, and I like how they become the foci of knotted battles.
One thing I do wish was more effective (though I can understand why it isn't, in the circumstances) is the deployment of all-cavalry armies. I am a steppephile and a Persiaphile, so I'd like to see scenarios where they're more effective.
The game is pretty fun, and I'm very interested to see some more expansions to add armies from earlier and later time periods. There was an old DOS-based hex game (Battles of the Ancient World?) where you could play the Egyptians and Babylonians, it was a ton of fun.
I also have a basic familiarity with Field of Glory TT as I own a number of the books (I collect Osprey and RPG rules, so FoG was a close enough middle ground that I bought a few). As I understand it the FoG TT creators were involved in the production of FoG 2, so that's cool.
I have had fun playing every match so far. I have actually won more than lost, which certainly is not true in Pike & Shot. Even though I have pretty low frustration tolerances, even losing isn't too bad, because (unlike Total War) an inferior army doesn't just get overrun and destroyed instantly, with some clever maneuver I can at least delay my annihilation.
Cavalry for me has been much easier to use than it was in Pike & Shot. I don't know why, but I just fail with cavalry in P&S. I am a big fan of cataphracted cavalry, and I like how useful the cataphracts are on the battlefield. I really enjoy pinning down the enemy heavy cavalry with my cataphracts and tanking through them.
Infantry combat is very fun, and the variety of infantry units is cool. Even if some of them suck horribly. I am very biased towards heavy infantry for aesthetic reasons and command style - I like to keep a well ordered front line, advance slowly, and become agressive as Hell once contact is made. The phalanx and Roman infantry are obviously perfect for this, so the game dovetails with exactly how I fight in this respect.
Elephants are super annoying, and I'm not sure how to either use them or counter them. But they do add an odd element to how the game plays, I like how they don't just constantly retreat like much of the other cavalry, and I like how they become the foci of knotted battles.
One thing I do wish was more effective (though I can understand why it isn't, in the circumstances) is the deployment of all-cavalry armies. I am a steppephile and a Persiaphile, so I'd like to see scenarios where they're more effective.
The game is pretty fun, and I'm very interested to see some more expansions to add armies from earlier and later time periods. There was an old DOS-based hex game (Battles of the Ancient World?) where you could play the Egyptians and Babylonians, it was a ton of fun.