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Custom Scales

Posted: Sat Oct 21, 2017 4:58 pm
by xray
Hi Guys

What an amazing game and great forum.

Just a quick question, could someone please tell me the scales allowed in custom scenarios? Example 1 foot unit = 60 men, how low or high can you go?

Re: Custom Scales

Posted: Sat Oct 21, 2017 5:29 pm
by rbodleyscott
xray wrote:Hi Guys

What an amazing game and great forum.

Just a quick question, could someone please tell me the scales allowed in custom scenarios? Example 1 foot unit = 60 men, how low or high can you go?
As high as you like. Setting a strength multiplier is purely cosmetic - everything works exactly the same but larger numbers are reported.

Re: Custom Scales

Posted: Sat Oct 21, 2017 6:05 pm
by xray
Cheers Richard, thanks for the prompt reply.

Re: Custom Scales

Posted: Sat Oct 21, 2017 10:46 pm
by w_michael
Not that I am likely to ever create a custom battle, but can you use multipliers less than 1 to simulate smaller battles? For example, a multiplier of 0.5 would have each figure represent 30 men. If so then I suppose 0.016 is as small a ratio as you can go to represent one figure equals one man.

Re: Custom Scales

Posted: Sun Oct 22, 2017 9:10 am
by rbodleyscott
w_michael wrote:Not that I am likely to ever create a custom battle, but can you use multipliers less than 1 to simulate smaller battles? For example, a multiplier of 0.5 would have each figure represent 30 men. If so then I suppose 0.016 is as small a ratio as you can go to represent one figure equals one man.
The vanilla scale is actually a strengmultiplier of 100. So yes, you can. Below a certain level, you might start to get some discrepancies between the casualties displayed on the screen after shooting or close combat and the actual cumulative depletion of the unit, because of rounding errors, but overall the system works OK. We have used such multipliers successfully in some of the scenarios for Pike and Shot for example.