Elephant Victory 273 BC scenario
Posted: Fri Oct 20, 2017 10:11 am
The Elephant Victory 273 BC
Here is another of my new scenarios that you can download from the games "Download Community scenarios" button, on the Epic Battles or campaign screens.
It is Antiochus I battle against the Galatian invasion in 273 BC. It is only playable from the Seleucid side, and it is quite hard. I have given the player extra units at lower difficulty levels. This is a difficult scenario, so you may have to use the lower levels to get a win.
1) I have made some major adjustments to elephants in this scenario;
a) their effect on the Galatians was very great, so I have increased the disorder on cavalry to Severe when next to an elephant unit. Adjacent friendly cavalry units are slightly disordered.
b) also the RBS mod for increased elephant effect (as used in the stock Bagradas scenario) is used. This means that all units in impact with an elephant unit have a minus 100 POA penalty. I have withdrawn the 100 POA penalty for units in melee though.
c) I have made a design decision that the elephant model actually represents 4 elephants with 4 drivers, 12 fighting crew and 16 supporting infantry. The displayed value of 32 actually refers to the total number of men. The Unitsize remains at 400, the standard game value, so this change has no real effect on play.
d) When an elephant unit routs, all friendly units within 3 squares suffer a cohesion test.
e) I have reduced elephant experience and elan levels to 25, from 100.
2) There are some new textures for Seleucid units in this battle: Argyraspides, Agema and Companion cavalry.
3) I have created a new Greek Light Javelin Horse unit, by using the Grk_Arm_Cav figure and modifying the textures. Thanks to Little Big Men Studios for the new shield designs.
Here is another of my new scenarios that you can download from the games "Download Community scenarios" button, on the Epic Battles or campaign screens.
It is Antiochus I battle against the Galatian invasion in 273 BC. It is only playable from the Seleucid side, and it is quite hard. I have given the player extra units at lower difficulty levels. This is a difficult scenario, so you may have to use the lower levels to get a win.
1) I have made some major adjustments to elephants in this scenario;
a) their effect on the Galatians was very great, so I have increased the disorder on cavalry to Severe when next to an elephant unit. Adjacent friendly cavalry units are slightly disordered.
b) also the RBS mod for increased elephant effect (as used in the stock Bagradas scenario) is used. This means that all units in impact with an elephant unit have a minus 100 POA penalty. I have withdrawn the 100 POA penalty for units in melee though.
c) I have made a design decision that the elephant model actually represents 4 elephants with 4 drivers, 12 fighting crew and 16 supporting infantry. The displayed value of 32 actually refers to the total number of men. The Unitsize remains at 400, the standard game value, so this change has no real effect on play.
d) When an elephant unit routs, all friendly units within 3 squares suffer a cohesion test.
e) I have reduced elephant experience and elan levels to 25, from 100.
2) There are some new textures for Seleucid units in this battle: Argyraspides, Agema and Companion cavalry.
3) I have created a new Greek Light Javelin Horse unit, by using the Grk_Arm_Cav figure and modifying the textures. Thanks to Little Big Men Studios for the new shield designs.