Antiochus III campaigns
Posted: Tue Oct 17, 2017 8:05 pm
Whenever I release a new scenario on P&S I try to raise a new topic in the forum to say a bit about it. With so many of my scenarios and campaigns coming out all in one go that is going to be a bit difficult, but I will try and get around to it over the next few days.
I will start off by introducing the two Antiochus III campaigns. I initially designed a 10 battle campaign, but that exceeded the game's limits. Richard then kindly increased the limit to 15 battles, so I took advantage of that and designed a long version of the campaign taking it right up to 15 battles. Antiochus really did get involved in a huge amount of action, all of the campaign battles are based on historical battles or skirmishes, apart from the Indian stage of the campaign. We know very little about what happened when Antiochus reached India, but I thought the chance of a battle against the Indians was too good an opportunity to miss.
Here are the design notes;
The campaign contains a few new textures:
1) Seleucid cataphract, inspired by some wargame figures I have seen on the internet.
2) Greek Light Horse Javelins, a rough convertion from the original Numidian texture. Since I made this texture I have managed to create an actual Greek Light Horse model, using the vanilla Armoured cavalry model, unfortunately I was not able to include that in this version of the campaign, but it does appear in some of my new scenarios.
3) Eastern Light Horse Javelins, for my new unit which features in some of the armies in this campaign, modified from the original Persian Protected Javelin Cavalry and Eastern Horse Archer textures.
4) Veteran Pike texture for the Seleucids, just the original with purple clothes added.
5) Seleucid Xystophoroi, the original modified to have a variety of different armours and bare arms and legs.
6) Armoured cavalry now have muscle cuirasses and new shields.
7) Thanks to Little Big Men Studios for the shield designs.
I will start off by introducing the two Antiochus III campaigns. I initially designed a 10 battle campaign, but that exceeded the game's limits. Richard then kindly increased the limit to 15 battles, so I took advantage of that and designed a long version of the campaign taking it right up to 15 battles. Antiochus really did get involved in a huge amount of action, all of the campaign battles are based on historical battles or skirmishes, apart from the Indian stage of the campaign. We know very little about what happened when Antiochus reached India, but I thought the chance of a battle against the Indians was too good an opportunity to miss.
Here are the design notes;
The campaign contains a few new textures:
1) Seleucid cataphract, inspired by some wargame figures I have seen on the internet.
2) Greek Light Horse Javelins, a rough convertion from the original Numidian texture. Since I made this texture I have managed to create an actual Greek Light Horse model, using the vanilla Armoured cavalry model, unfortunately I was not able to include that in this version of the campaign, but it does appear in some of my new scenarios.
3) Eastern Light Horse Javelins, for my new unit which features in some of the armies in this campaign, modified from the original Persian Protected Javelin Cavalry and Eastern Horse Archer textures.
4) Veteran Pike texture for the Seleucids, just the original with purple clothes added.
5) Seleucid Xystophoroi, the original modified to have a variety of different armours and bare arms and legs.
6) Armoured cavalry now have muscle cuirasses and new shields.
7) Thanks to Little Big Men Studios for the shield designs.