FOG II Cons (subjective to a degree)
Posted: Tue Oct 17, 2017 3:17 pm
As time passes, lack of units and generally generic factions are becoming bigger issue for me
i'd completely Remove following factions
1.Arabs (non existant roster)
2.Armenians (non existant roster)
3.Slave Revolt
4.Atropatene (another generic faction without any role)
5.Bythnian (roleless)
6.Bruttian or Lucian
7.Campanian
8.Brutian
9.Ligurian
10.caucasian
11.Iberian "or" colchian (not spain)
12.Illyrian
13.indo Greek
14. Indo Parthian
15.Indo Scythian
16.kapadokian
17. Kushan
18.lybian
19.Mountain indian
20. Indian
21.Numidan Or moorish
22. Roxholani
23.scots irish
24.scythian
25.Spanish
26.Gauls
27.germans
28.Umbrian
29.britons
30. anything that says 'scots-irish'
31. Greeks
(might have forgotten some other factions)
i'd Keep and slightly to considerably Increase (and refine names) number of unique Units for:
1.Antigonids
2.Seleukids
3.Ptolemaics
all need better representation of phalanx
4.Attalids (need different roster)
5.Carthaginians (lacking some units)
6.Parthians (need considerably larger roster)
7.Saka (same)
8.Pontic (slightly more units)
9.Phyrric (slightly more units,better phalanx representation,not in the same way as other legit diadochi kingdoms)
10.Rome (they are fine)
11.Syracusan
12.Thracian (need complete rework)
13.Dacian (slight to considerable increase)
and ofcourse
The Jews
(sources are scarce, but i doubt they used phalanx anyway)
Factions to Create:
One indian tribe
Baktria
Arverni
Helveti
Boii
casse
belgae
Lusitani
edetani
cantabri
(at least 1 gaulish ,1 iberian 1 germanic 1 briton tribe of your choosing)
Massalia
Sparta
Athens
eventually some of the factions from "removed' List, as long as they feel like real factions
i really love fog II, but currently there are couple playable (not great) factions:
1.Romans
2.Diadochi (each of them is fine, since their significance and territorial coverage is large)
3.(either gauls,germans,spanish or britons, only 1 of those, cos they are same)
4.Nomads (only 1 faction cos they are all the same)
5.Carthage
6.Greeks (even tho they 'd be separated into distinct factions in my mind)
Units to be removed:
Armoured Cavalry
each faction should have specific cavalry
i cant really believe that arabs have "armoured cavalry" which look exactly the same as roman armoured cavalry and use same equipement.
thats really a placeholder , not an unit worth using and unacceptable. sorry for sounding like i am attacking you, but i dont know how to say this in a different way
Pikes: too generic. there are materials from which to draw a more realistic picture
Warband: Each faction (previously mentioned) should have its warband (it doesnt even matter if they are same , at least name should be different,if you really cant find any difference between them)
Light horsemen
Others things:
Xystophoroi should only be one of the units in diadochi armies (no need for 30 different cavs, but few more are lacking,ofc in appropirate time periods)
Add: elite macedonian peltasts
Add: Various regional units from bythnia to baktria
in general: far less universal units like armoured cavalry, even changing the names and (if possible skins) would be great
i cannot understand what anyone sees in 30 same factions who use same generic units like rabble and lancers. i 'd rather have 10-20 factions than Various loosely named culture groups
i'd completely Remove following factions
1.Arabs (non existant roster)
2.Armenians (non existant roster)
3.Slave Revolt
4.Atropatene (another generic faction without any role)
5.Bythnian (roleless)
6.Bruttian or Lucian
7.Campanian
8.Brutian
9.Ligurian
10.caucasian
11.Iberian "or" colchian (not spain)
12.Illyrian
13.indo Greek
14. Indo Parthian
15.Indo Scythian
16.kapadokian
17. Kushan
18.lybian
19.Mountain indian
20. Indian
21.Numidan Or moorish
22. Roxholani
23.scots irish
24.scythian
25.Spanish
26.Gauls
27.germans
28.Umbrian
29.britons
30. anything that says 'scots-irish'
31. Greeks
(might have forgotten some other factions)
i'd Keep and slightly to considerably Increase (and refine names) number of unique Units for:
1.Antigonids
2.Seleukids
3.Ptolemaics
all need better representation of phalanx
4.Attalids (need different roster)
5.Carthaginians (lacking some units)
6.Parthians (need considerably larger roster)
7.Saka (same)
8.Pontic (slightly more units)
9.Phyrric (slightly more units,better phalanx representation,not in the same way as other legit diadochi kingdoms)
10.Rome (they are fine)
11.Syracusan
12.Thracian (need complete rework)
13.Dacian (slight to considerable increase)
and ofcourse
The Jews
(sources are scarce, but i doubt they used phalanx anyway)
Factions to Create:
One indian tribe
Baktria
Arverni
Helveti
Boii
casse
belgae
Lusitani
edetani
cantabri
(at least 1 gaulish ,1 iberian 1 germanic 1 briton tribe of your choosing)
Massalia
Sparta
Athens
eventually some of the factions from "removed' List, as long as they feel like real factions
i really love fog II, but currently there are couple playable (not great) factions:
1.Romans
2.Diadochi (each of them is fine, since their significance and territorial coverage is large)
3.(either gauls,germans,spanish or britons, only 1 of those, cos they are same)
4.Nomads (only 1 faction cos they are all the same)
5.Carthage
6.Greeks (even tho they 'd be separated into distinct factions in my mind)
Units to be removed:
Armoured Cavalry
each faction should have specific cavalry
i cant really believe that arabs have "armoured cavalry" which look exactly the same as roman armoured cavalry and use same equipement.
thats really a placeholder , not an unit worth using and unacceptable. sorry for sounding like i am attacking you, but i dont know how to say this in a different way
Pikes: too generic. there are materials from which to draw a more realistic picture
Warband: Each faction (previously mentioned) should have its warband (it doesnt even matter if they are same , at least name should be different,if you really cant find any difference between them)
Light horsemen
Others things:
Xystophoroi should only be one of the units in diadochi armies (no need for 30 different cavs, but few more are lacking,ofc in appropirate time periods)
Add: elite macedonian peltasts
Add: Various regional units from bythnia to baktria
in general: far less universal units like armoured cavalry, even changing the names and (if possible skins) would be great
i cannot understand what anyone sees in 30 same factions who use same generic units like rabble and lancers. i 'd rather have 10-20 factions than Various loosely named culture groups