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Colours/textures
Posted: Sun Oct 15, 2017 9:10 pm
by Odenathus
I know there's a good reason, but why if I select a texture in the Editor - say for Roman hastati (using Legionaries_Raw) Legion I - to have red shields, and that happens, should they then turn blue when I open the scenario as an MP game? There are no other Legionaries_Raw in the scenario.
Re: Colours/textures
Posted: Sun Oct 15, 2017 9:16 pm
by rbodleyscott
Odenathus wrote:I know there's a good reason, but why if I select a texture in the Editor - say for Roman hastati (using Legionaries_Raw) Legion I - to have red shields, and that happens, should they then turn blue when I open the scenario as an MP game? There are no other Legionaries_Raw in the scenario.
If your scenario has a scenario script derived from SCENARIOTEMPLATE.BSF then it has the following lines in it
ReSkinArmy(0, 0);
ReSkinArmy(1, 0);
These are on lines 126 and 127 in the default version.
These apply the automated reskin code which makes use of all of the available textures.
If you want the scenarios to use the textures you set in the editor, you need to comment out (or delete) those lines. (Or not use a scenario script at all).
Re: Colours/textures
Posted: Sun Oct 15, 2017 11:12 pm
by Odenathus
Thanks Richard