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Help with multi mods

Posted: Sun Oct 15, 2017 8:45 am
by xAlimonosx
Hello there, pls let me know if its possible to have 2 equipment files which supplement each other without overwriting?

What im trying to do is to enable GC unit revisions mod made by deducter and on top of it have some self moded units like AA to AT and such,
but without having to edit all 9 GC equipment files individualy...
Since each one is diffrent with the cost of units as you progress and also auto upgrades them i cant simply modify one .pzeqp file and copy-paste it.
Also i want to do the same for africa corps...

GME while shows no conflict, overwrites each other mod if includes equipment.pzeqp in any order i activate them.

Any help or ideas are much appreciated.

Re: Help with multi mods

Posted: Sun Oct 15, 2017 9:03 am
by Yrfin
xAlimonosx wrote:Hello there, pls let me know if its possible to have 2 equipment files witch supplement each other without overwriting?

What im trying to do is to enable GC unit revisions mod made by deducter and on top of it have some self moded units like AA to AT and such,
but without having to edit all 9 GC equipment files individualy... since each one is diffrent with costs, units, etc.
Also i want to do the same for africa corps...

GME while shows no conflict, overwrites each other mod if includes equipment.pzeqp in any order i activate them.

Any help or ideas are much appreciated.
Still don't understand your idea :(
You want to change e-file for GC (every year right ?)
"... without having to edit all 9 GC equipment files individualy".
What problem with it?

Re: Help with multi mods

Posted: Sun Oct 15, 2017 9:05 am
by Ralle
Simply use the main equipment file in data folder.

Re: Help with multi mods

Posted: Sun Oct 15, 2017 9:59 am
by xAlimonosx
It would be time consuming and im afraid i might mess a lot if i forgot something while doing it for all the files...

On top of GC unit revisons mod:
-I want to add multipurpose units with icons and sounds (at least there i have to edit a single graphics file for animations and sounds)
-add a few new units
-tweak italians for africa corps to match unit revisions costs and stats, but diffrent for each year just like on the GC mod.. so a 3 year campaing - 3 eq files diffrent
-tweak arty range for some guns to be more historical
-change SE bonuses to +1IN instead of +1 SA and +1HA

Even if i sum it up like here i might make an error somewhere and i dont wanna discover it while im mid-campaing...

I just wanna know if i can make it easier than that since im new with modding.

Thanks again!