Page 1 of 1

Gualic light chariots

Posted: Thu Sep 04, 2008 7:32 am
by Cornerstone
Hi folks,

I have a Gaullish army and was surprised to see that the light chariot where not rated swordsman. This seems very strange, especially since all the cavalry and foot warriors are swordsmen. I am assuming that I have missed something in the games PoA mechanics. (I am new to FoG) Can anyone help me? It seem very strange that the elite troops in the army are poor in combat than the other elements in the army.

:?:

Posted: Thu Sep 04, 2008 7:40 am
by hammy
No chariots are rated as swordsmen, it is just the way the system works.

Heavy chariots get a POA in melee, light chariots have to rely on their impact POA and just getting lots of superior dice in combat.

All chariots have the advantage that enemy troops don't get a POA for better armour.

Posted: Thu Sep 04, 2008 9:06 am
by lawrenceg
hammy wrote:No chariots are rated as swordsmen, it is just the way the system works.

Heavy chariots get a POA in melee, light chariots have to rely on their impact POA and just getting lots of superior dice in combat.

All chariots have the advantage that enemy troops don't get a POA for better armour.
It has to be said that in general, light chariots will be on a - versus any close combat troops and a reroll does not help much if you need 5 to hit. On the other hand a - is not as bad as the -- that Gallic foot is on against a lot of things.

One advantage they do have is two dice per base in melee, so they maintain their full (albeit poor) close combat capability while in a formation that can evade, and they can cover a lot of frontage relatively cheaply. I suspect Light chariots with Bow would be pretty useful troops. With no shooting ability, they are not very useful. I have some ideas but I've not used them enough to speak with authority.

I suspect they are good value for:

Chasing off skirmishers
Chasing off single ranked cavalry or forcing them into 2 ranks so they can't evade from something else
Going round and hitting flanks
Holding up very tough infantry (breaking off if they can't beat them)
Occupying the enemy's best troops over a large frontage and not losing too quickly

Posted: Thu Sep 04, 2008 2:00 pm
by shall
If you are going to win with the Gauls its the Warriors who will do it.

The chariots are good for holding space. I actually drop them from my 800pt desing in favour or more clout.

Si

Posted: Thu Sep 04, 2008 4:35 pm
by daleivan
lawrenceg wrote:
It has to be said that in general, light chariots will be on a - versus any close combat troops and a reroll does not help much if you need 5 to hit. On the other hand a - is not as bad as the -- that Gallic foot is on against a lot of things.

One advantage they do have is two dice per base in melee, so they maintain their full (albeit poor) close combat capability while in a formation that can evade, and they can cover a lot of frontage relatively cheaply. I suspect Light chariots with Bow would be pretty useful troops. With no shooting ability, they are not very useful. I have some ideas but I've not used them enough to speak with authority.

I suspect they are good value for:

Chasing off skirmishers
Chasing off single ranked cavalry or forcing them into 2 ranks so they can't evade from something else
Going round and hitting flanks
Holding up very tough infantry (breaking off if they can't beat them)
Occupying the enemy's best troops over a large frontage and not losing too quickly
All good points. I have a friend building a Gallic/ Ancient British army and I've pointed out some of the above to him. I also mentioned that since light chariots can move through light foot 'brigading' them with LF would allow them to tag team enemy mounted and lights.

Cheers,

Dale

Posted: Fri Sep 05, 2008 5:43 am
by Cornerstone
Thanks for all the tips.

:D