Sandbox Campaign suggestions
Posted: Sat Oct 14, 2017 5:18 pm
While campaigns are fun to play, i think there is still some room for improvement. Here are few ideas for you:
- Allow player to chose secondary enemy - many wars were fought between alliances, in some battles you could meet different forces send by enemy allies. I think it would be good to have option to select secondary enemy at the campaign setup, then this enemy would be met in minority of battles during campaign, or its troops could serve as auxiliary troops available to player.
- Allow player to chose secondary ally - similarly, player would chose his allied side, then would be able to recruit certain allied units in his campaign.
- Allow player to chose map/campaign location.
- Display time period during campaign.
- more battle variety - not every battle during campaign needs to be large pitched battle. some could be about skirmishes that will lead into major battle. Battle type you get, could depend on result you got in previous battle. Player should be allowed to lose a battle, but then should be put into situation where enemy is pursuing him and he needs to buy time with his rearguard. Some could be just skirmishes before battle, as it was common practice to have cavalry and light infantry to engage each other while armies entrenched camps or prepared for battle.
- Allow player to chose secondary enemy - many wars were fought between alliances, in some battles you could meet different forces send by enemy allies. I think it would be good to have option to select secondary enemy at the campaign setup, then this enemy would be met in minority of battles during campaign, or its troops could serve as auxiliary troops available to player.
- Allow player to chose secondary ally - similarly, player would chose his allied side, then would be able to recruit certain allied units in his campaign.
- Allow player to chose map/campaign location.
- Display time period during campaign.
- more battle variety - not every battle during campaign needs to be large pitched battle. some could be about skirmishes that will lead into major battle. Battle type you get, could depend on result you got in previous battle. Player should be allowed to lose a battle, but then should be put into situation where enemy is pursuing him and he needs to buy time with his rearguard. Some could be just skirmishes before battle, as it was common practice to have cavalry and light infantry to engage each other while armies entrenched camps or prepared for battle.